I’ve installed frogatto
from the repos and when I try to run it, the game starts normally. I start a new game, and everything seems fine, until I leave Frogatto’s house:
Terminal output from start to leaving the house
Frogatto engine version 1.3
LOOKING IN 'modules/frogatto/module.cfg': 1
EXPAND DATA PATHS
SET PREFERENCES PATH: ~/.frogatto/
PARSE ERROR: : Could not find file ./signature.cfg
EXPAND DATA PATHS
Preferences dir: /home/kresimir/.frogatto/
get_dir(): /home/kresimir/.frogatto/
OpenGL vendor: NVIDIA Corporation
OpenGL version: 4.6.0 NVIDIA 390.138
OpenGL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLSL Version: 4.60 NVIDIA
Stencil bits: 8
JOYSTICKS: 0
initialized ttf
initialized 0 joysticks
SDL_GetVideoSurface()
LOADTEXTURE: backgrounds/loading_screen.png -> 0x55f02055e960
failed to load image 'splash.jpg'
LOADING FONT: data/fonts.cfg -> modules/frogatto/data/fonts.cfg
LOADTEXTURE: gui/number_font.png -> 0x55f020576de0
LOADTEXTURE: gui/outline_font.png -> 0x55f020577010
LOADTEXTURE: gui/label_font.png -> 0x55f020581f00
LOADTEXTURE: gui/dialog-font.png -> 0x55f020689140
CREATE OBJ: frogatto_playable
LOADTEXTURE: characters/frogatto-spritesheet1.png -> 0x55f02079bf80
LOADTEXTURE: characters/fat-frogatto-spritesheet1.png -> 0x55f0205f1af0
LOADTEXTURE: characters/frogatto-spritesheet5.png -> 0x55f02067cd10
LOADTEXTURE: characters/frogatto-spritesheet2.png -> 0x55f0208f34a0
LOADTEXTURE: characters/frogatto-spritesheet3.png -> 0x55f02092e130
LOADTEXTURE: characters/frogatto-spritesheet4.png -> 0x55f020939da0
LOADTEXTURE: characters/frogatto-spritesheet-idle.png -> 0x55f02099b000
LOADTEXTURE: props/items.png -> 0x55f020a4abc0
LOADTEXTURE: characters/frogatto-tongueB.png -> 0x55f020a4ab80
LOADTEXTURE: effects/particles2.png -> 0x55f020968580
LOADTEXTURE: effects/powerup-fx.png -> 0x55f0209ec280
LOADTEXTURE: effects/homing-shot-init.png -> 0x55f0209f1320
LOADTEXTURE: effects/homing-shot-impact.png -> 0x55f0209ed710
LOADTEXTURE: characters/fat-frogatto-spritesheet3.png -> 0x55f020e8ffe0
LOADTEXTURE: characters/fat-frogatto-spritesheet4.png -> 0x55f020e95090
LOADTEXTURE: gui/editor-tools.png -> 0x55f0210ef580
LOADTEXTURE: gui/buttons-and-windows.png -> 0x55f0210f4090
LOADTEXTURE: gui/window-resize-grip.png -> 0x55f0210f1040
LOADTEXTURE: gui/iphone_controls4.png -> 0x55f021111990
LOADTEXTURE: gui/ipad_controls.png -> 0x55f021111300
LOADTEXTURE: gui/inventory.png -> 0x55f0210ede50
LOADTEXTURE: gui/dialog.png -> 0x55f0211112c0
LOADTEXTURE: gui/dialog_font.png -> 0x55f02111c270
LOADTEXTURE: gui/hud.png -> 0x55f02111c0d0
LOADTEXTURE: gui/dialogue-box.png -> 0x55f02110fb60
LOADTEXTURE: gui/achievement-background.png -> 0x55f0211134b0
TEST absolute_path_test1 PASSED
TEST array_index PASSED
TEST base64_decode PASSED
TEST base64_encode PASSED
TEST base64_encode_bin PASSED
TEST color PASSED
TEST compression_test PASSED
TEST compute_relative_paths_test PASSED
TEST cost_path_search_function PASSED
TEST decimal_div PASSED
TEST decimal_from_string PASSED
TEST decimal_mul PASSED
TEST decimal_output PASSED
TEST directed_graph_function PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_function_default_args PASSED
TEST formula_in PASSED
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x%2 = 1)))
TEST formula_list_comprehension PASSED
TEST formula_quotes PASSED
TEST formula_slice PASSED
TEST formula_test_recurse_sort PASSED
TEST formula_test_recursion PASSED
TEST formula_where_map PASSED
TEST json_base PASSED
TEST json_derive PASSED
TEST json_flatten PASSED
CALLING f...
{
"value": {
"a": 6,
"b": {
"a": 4,
"z": 5
}
}
}TEST json_macro PASSED
TEST level_object_base64 PASSED
TEST map_function PASSED
TEST md5_test1 PASSED
TEST md5_test2 PASSED
TEST md5_test3 PASSED
TEST md5_test4 PASSED
TEST md5_test5 PASSED
TEST md5_test6 PASSED
TEST md5_test7 PASSED
TEST min_max_decimal PASSED
TEST modulo_operation PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST recursive_call_lambda PASSED
TEST short_circuit PASSED
TEST sqrt_function PASSED
TEST test_regex PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST variant_foreach PASSED
TEST weighted_graph_function PASSED
TEST where_scope_function PASSED
ALL 55 TESTS PASSED IN 13ms
FRAME BUFFER OBJECT IS SUPPORTED
FRAME BUFFER OBJECT IS SUPPORTED
in level constructor...
building...398
done building...398
LAYER -8 BUILT 0 tiles
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map...398
done building hex_tile_map...398
CREATE OBJ: dummy_gui_object
LOADTEXTURE: gui/dummy-hud.png -> 0x55f0211360a0
LOADTEXTURE: gui/iphone_controls5.png -> 0x55f0213afe00
LOADTEXTURE: gui/ipad_buttons.png -> 0x55f0213b44a0
LOADTEXTURE: gui/ipad_buttons_pressed.png -> 0x55f0213b35c0
LOADTEXTURE: gui/iphone_controls.png -> 0x55f0213b7910
LOADTEXTURE: gui/iphone_controls3.png -> 0x55f0213b7870
LOADTEXTURE: gui/iphone_buttons.png -> 0x55f02140b510
LOADTEXTURE: gui/iphone_buttons_pressed.png -> 0x55f020a34340
done level constructor: 17
CREATE OBJ: wood_door_titlescreen
LOADTEXTURE: props/door_titlescreen.png -> 0x55f0213cc7c0
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save4.cfg
CREATE OBJ: text_controller
LOADTEXTURE: effects/particles.png -> 0x55f0214038e0
CREATE OBJ: level_controller_onetime
SET STARTING CYCLES: 0
CREATE OBJ: menu_selector
LOADTEXTURE: characters/stand_in_selector.png -> 0x55f02120a7a0
LOADTEXTURE: gui/arrow-menu-cursor.png -> 0x55f021215f20
LOADTEXTURE: gui/arrow-menu-selected.png -> 0x55f02120a280
in level constructor...
building...1996
done building...1996
LAYER -8 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
done building tile_map...1996
done building hex_tile_map...1996
done level constructor: 1
CREATE OBJ: menu_item_textual
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save2.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save3.cfg
PARSE ERROR: : Could not find file /home/kresimir/.frogatto//save3.cfg
CREATE OBJ: level_controller
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 17 OBJECTS...
PASS 1: 15 OBJECTS SAFE
PASS 2: 16 OBJECTS SAFE
PASS 3: 17 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/17 OBJECTS
Widget Factory creating widget of type: button
Widget Factory creating widget of type: graphical_font_label
in level constructor...
building...5731
done building...5731
LOADTEXTURE: tiles/interiors.png -> 0x55f0215ab340
LAYER -40 BUILT 661 tiles
LAYER -20 BUILT 1788 tiles
LAYER -17 BUILT 11 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 4 BUILT 0 tiles
LAYER 7 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
done building tile_map...5737
done building hex_tile_map...5738
LOADTEXTURE: gui/progress-bar-center.png -> 0x55f02083cb00
LOADTEXTURE: gui/progress-bar-endcaps.png -> 0x55f02083cac0
LOADTEXTURE: gui/progress-bar-well-center.png -> 0x55f0208409e0
LOADTEXTURE: gui/progress-bar-well-endcaps.png -> 0x55f02083db50
done level constructor: 10
CREATE OBJ: wooden_table
LOADTEXTURE: props/furniture.png -> 0x55f0215d6a20
CREATE OBJ: candle
CREATE OBJ: wooden_shelves_fruit1
CREATE OBJ: wooden_shelves_empty
CREATE OBJ: wooden_shelves_fruit2
CREATE OBJ: wooden_bed
CREATE OBJ: wooden_wardrobe
CREATE OBJ: painting_frogatto
CREATE OBJ: seaside_house_interior_door
LOADTEXTURE: props/seaside-house-interior-door.png -> 0x55f02198aea0
CREATE OBJ: wall_clock
CREATE OBJ: wooden_dresser
CREATE OBJ: seaside_interior_window_large
LOADTEXTURE: tiles/lightstream-big.png -> 0x55f021ac9580
CREATE OBJ: sfx_generator
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 30 OBJECTS...
PASS 1: 25 OBJECTS SAFE
PASS 2: 26 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 4/30 OBJECTS
CREATE OBJ: candle_glow
LOADTEXTURE: props/glow.png -> 0x55f021ac83a0
LOADTEXTURE: effects/explosion.png -> 0x55f0215bf010
PLAY: 0x55f021adc9d0 ambient/house-interior-seaside.ogg -> -1
LOADTEXTURE: statusbar.png -> 0x55f021ada4c0
CREATE OBJ: dust_cloud_jump
CREATE OBJ: dust_cloud_skid
CREATE OBJ: dust_cloud_run
in level constructor...
building...22164
done building...22164
LAYER -40 BUILT 875 tiles
LAYER -12 BUILT 0 tiles
LAYER -20 BUILT 2870 tiles
LAYER -17 BUILT 58 tiles
LOADTEXTURE: tiles/interior-elevators.png -> 0x55f0215bf480
LAYER -7 BUILT 66 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LAYER -2 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 1 BUILT 0 tiles
LAYER 4 BUILT 0 tiles
LAYER 7 BUILT 0 tiles
LAYER 10 BUILT 0 tiles
LAYER 11 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 55 BUILT 0 tiles
done building tile_map...22169
done building hex_tile_map...22170
done level constructor: 9
CREATE OBJ: coin_gold_big
CREATE OBJ: seaside_house_interior_door_large
LOADTEXTURE: props/seaside-house-interior-door-large.png -> 0x55f021c81c40
CREATE OBJ: ceiling_lamp
LOADTEXTURE: props/ceiling-lamp.png -> 0x55f021cccdf0
CREATE OBJ: platform-world1-interior
CREATE OBJ: pato_npc
LOADTEXTURE: characters/pato-spritesheet1.png -> 0x55f021ce4a90
CREATE OBJ: bubbling_pot
CREATE OBJ: painting_leaf
CREATE OBJ: standing_globe
LOADTEXTURE: props/furniture2.png -> 0x55f021d30660
CREATE OBJ: toaster
LOADTEXTURE: props/household-props.png -> 0x55f021d38410
CREATE OBJ: kettle_brass
CREATE OBJ: potbelly_stove
CREATE OBJ: refrigerator
CREATE OBJ: coin_silver
CREATE OBJ: wooden_table_clothed
CREATE OBJ: television
CREATE OBJ: chair_red
CREATE OBJ: watercooler_of_health
LOADTEXTURE: props/fountain.png -> 0x55f021d68d70
CREATE OBJ: seaside_interior_window
LOADTEXTURE: tiles/lightstream.png -> 0x55f021d69e10
SET STARTING CYCLES: 0
RUNNING GARBAGE COLLECTION FOR 51 OBJECTS...
PASS 1: 50 OBJECTS SAFE
PASS 2: 51 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 0/51 OBJECTS
CREATE OBJ: sfx_falloff_generator
PLAY: 0x55f021df7db0 ambient/house-interior-seaside.ogg -> 1
PLAY: 0x55f021ac83e0 ambient/fridge.ogg -> -1
PLAY: 0x55f0215d3cb0 ambient/fireplace-gas.ogg -> -1
CREATE OBJ: steam_particle
At this moment the game still works fine, but as soon as Frogatto exits his house:
Terminal output upon leaving the house
in level constructor...
building...120811
done building...120811
LAYER -35 BUILT 0 tiles
LAYER -20 BUILT 0 tiles
LAYER -18 BUILT 0 tiles
LOADTEXTURE: tiles/grey-rock1.png -> 0x55f021d0f2f0
LOADTEXTURE: tiles/grey-rock2.png -> 0x55f0207dbd00
LAYER -8 BUILT 622 tiles
LOADTEXTURE: tiles/brown-rock1.png -> 0x55f0207da680
LOADTEXTURE: tiles/brown-rock2.png -> 0x55f0207da130
LAYER -5 BUILT 3023 tiles
LAYER -4 BUILT 0 tiles
LAYER -3 BUILT 0 tiles
LOADTEXTURE: tiles/wooden-bridges2.png -> 0x55f021eda1c0
LAYER -2 BUILT 138 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 2 BUILT 0 tiles
LAYER 5 BUILT 0 tiles
LAYER 8 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 29 BUILT 0 tiles
LOADTEXTURE: tiles/plants.png -> 0x55f021ee5440
LAYER 30 BUILT 344 tiles
LAYER 35 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
LAYER 100 BUILT 0 tiles
done building tile_map...120846
done building hex_tile_map...120847
mapping palette 1
get palette mapped: tiles/grey-rock2.png, 1 -> 0x55f02239a540
mapping palette 1
get palette mapped: tiles/wooden-bridges2.png, 1 -> 0x55f021ed6060
mapping palette 1
get palette mapped: tiles/plants.png, 1 -> 0x55f021e21da0
mapping palette 1
get palette mapped: tiles/grey-rock1.png, 1 -> 0x55f02239a8e0
mapping palette 1
get palette mapped: tiles/brown-rock2.png, 1 -> 0x55f021ee44e0
mapping palette 1
get palette mapped: tiles/brown-rock1.png, 1 -> 0x55f020b92b20
done level constructor: 58
CREATE OBJ: water_controller
CREATE OBJ: seaside_house_exterior_door_large
LOADTEXTURE: props/seaside-house-door.png -> 0x55f022b05bf0
CREATE OBJ: seaside_house_exterior_door
CREATE OBJ: tree_seaside1
LOADTEXTURE: props/foliage-seaside.png -> 0x55f022b559f0
CREATE OBJ: magic_pedestal
LOADTEXTURE: props/interactive-props.png -> 0x55f022d04cf0
CREATE OBJ: checkpoint_controller
CREATE OBJ: smoke_generator
CREATE OBJ: seaside_house_5
LOADTEXTURE: props/buildings/seaside-house-5.png -> 0x55f022b74c60
CREATE OBJ: rock_foreground_seaside2
LOADTEXTURE: props/rocks-foreground-seaside.png -> 0x55f022b77120
CREATE OBJ: rock_foreground_seaside1
CREATE OBJ: rock_foreground_seaside3
CREATE OBJ: fern_foreground3
LOADTEXTURE: props/plants-foreground.png -> 0x55f022d91c40
CREATE OBJ: fern_foreground1
CREATE OBJ: fern_foreground2
CREATE OBJ: fern_foreground4
CREATE OBJ: rock_background_cubic4
LOADTEXTURE: props/rocks-background-cubic.png -> 0x55f022e37c90
CREATE OBJ: rock_background_cubic1
CREATE OBJ: rock_background_cubic2
CREATE OBJ: rock_background_cubic3
CREATE OBJ: fern_foreground5
CREATE OBJ: heightmap_platform_controller
SET STARTING CYCLES: 0
mapping palette 1
get palette mapped: props/seaside-house-door.png, 1 -> 0x55f022affa30
mapping palette 1
get palette mapped: props/foliage-seaside.png, 1 -> 0x55f022d0a890
mapping palette 1
get palette mapped: props/buildings/seaside-house-5.png, 1 -> 0x55f022b7b780
mapping palette 1
get palette mapped: props/rocks-foreground-seaside.png, 1 -> 0x55f022ecd980
mapping palette 1
get palette mapped: props/plants-foreground.png, 1 -> 0x55f022ee05c0
mapping palette 1
get palette mapped: props/rocks-background-cubic.png, 1 -> 0x55f022da2020
RUNNING GARBAGE COLLECTION FOR 85 OBJECTS...
PASS 1: 82 OBJECTS SAFE
PASS 2: 83 OBJECTS SAFE
RAN GARBAGE COLLECTION IN 0ms. Releasing 2/85 OBJECTS
PLAY: 0x55f022da7b50 ambient/wind-blustery.ogg -> -1
PLAY: 0x55f022da84f0 ambient/house-interior-seaside.ogg -> 0
PLAY: 0x55f022da8020 ambient/ocean.ogg -> -1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
mapping palette 1
zsh: segmentation fault (core dumped) frogatto
Crash due to a segfault.
Any idea how to troubleshoot that? Can someone test this on their end?