Here’s some theory and my thinking about future of tech - Path tracing is the way to go! (it’s what we’re actually seeing with this shader here)
P.S. I’m pretty sure that Path tracing also naturally produce Refraction and Dispersion effects, but was unable to confirm it, if some of you know it for fact - please tell us here
Also here is pretty nice video about the whole matter of RT vs Faking it with traditional methods:
I myself am also always reading and watching these graphics tech videos. Ever since I was a kid I was interested in games and the graphics and that hasn’t dwindled a bit over the years.
Only thing that is mostly disappointing to me is that generally consoles are holding graphics back for a few years because of their release cycle.
Luckily with the wait soon to be over with the new consoles, many developers will be using the new techniques so the next few years are going to be good.
Indeed, although my most concerns for newer games are not graphics at all, but:
Physics
AI
Gameplay
Sadly late years haven’t bring anything really outstanding, to my taste, with just very few exceptions…
But hopefully when graphical burden of complex simulations, will be less and less important due to tracing techniques in overall game dev process - it will bring those 3 essential components more to life!
Looks absolutely insane and works on all GPUs - sounds like Path tracing to me
Compared to what Unreal Engine 5 tries to do in terms of Ray tracing on RTX GPU only, lagging & noisin behind that…
There are still couple of parameters and problems need some proper writing though… @Sojiro84 Since you use RTGI - might wanna read that - plenty of stuff to grasp
P.S. If someone will come up with solutions to common problems or i’ve missed something important - please do hit me up here
Read updated Network and REMOVE NETWORK RESTRICTIONS
Also on general ReShade configuration note:
Enable Performance mode (on bottom of UI) when you done tweaking and happy with results, this will allow ReShade to start much faster, but won’t allow to tweak, so disable if you want further tweaking!
RTGI v0.16 followed by bugfix RTGI v0.16.0.1 got released
Haven’t tested it yet, but that’s good news!
And i have finally fixed post and made it one single wiki post, so table of content works perfectly for all items now
Hopefully will write some nice updates soon!
Done some testing of beta v0.16.0.1 - it’s extremely impressive!
Now it’s my new goto recommendation, since it has best quality and balanced performance compared to other versions.
There is also some strongly reduced flickering on extreme values for lighting, now you really have to look like that to notice a noise!
WARNING: This update has some breaking changes that require updates from shader maintainers (and therefore not all your installed effects may work until that has happened)!
Haven’t tested with RT shaders yet, but since there were no updates from McFly yet i assume it should be fine