So I play my games using Proton , WINE and DXVK . Sometimes some games will get stuck at shader compilation for DXVK and eventually crash . Some games do and some games resume after a decent pause . I know this is normal but crashing isn’t . It probably is due to the fact that I have a dual core i3-1005G1 which supposedly matches the performance to that of a Quad-Core like Q460 or smthing like that as per the advertisement.
Well I suppose this to be a driver , mesa driver issue or DXVK’s . Well rn I will go install some rolling release and stable release distros other than arch to check for my claims but you folks can give me suggestions and help me . I will try out the suggestions by having a clean install of EndeavourOS.
Thanks In Advance Everyone
Yeah it’s not really normal.
Try removing dxvk cache and launch such game again.
Two clean installs and yet the result remained the same.
Where have i said to clean install anything?
If running into such problem, try removing from the same directory where your exe is:
And run again.
Although i doubt it’s really dxvk cache for some reason…
No,no,no. You didn’t say to clean install .
I’m just telling that once I had done two re-installs and still had the issue.
And yes, no improvement by your suggestion
You’re launching in Lutris?
Steam for steam games and bottles for non steam
Lutris wine prefix detection is broken rn , I reported it in their github repo and they said they will use custom lutris-made wine prefixes like bottles from ver 6.0 onwards , whenever that releases.
I don’t know how to do logs in bottles, since i don’t use it, but with Steam see here:
Find this part:
You want to create log file to check if everything fine or file a bug, use Environment variable:
See what logs it will produce
Ah well , I forgot to say , allowing the shader compilation in steam seems to fix the issue . For now it seems unless it occurs again . I mean I first had two consecutive crashes in steam and once in bottles. Very tough to reproduce , can occur any time
So as per my deduction , it seems to be something more than a bug.
There’s only one way to know, just keep the log environment variable until it’s crashed again and see what kind of log you’ll find out.
But like i’ve said - really doubt it’s cache.
Yesterday I was playing Mafia II and boom , crashed all of a sudden , no lags nothing , straight up crash , well I was using kron4ek’s wine 9.0 staging version as my preffered runner.
Yeah , I just remembered , once while playing Mafia II , the game got stuck the exact same like earlier , seemiingly during shader compilation and crashed , I checked the lutris logs and they were something like this:
Starting /home/yeagerist/GamerX/Mafia II/pc/mafia2.exe
some random lines here*
wine fsync is up and running
Warning:Using REALPriority(Something Like this)<=20
Failed To load ADL
Process ended with 0
Perhaps I found the solution ! I sm damn sure that the previous time I had not installed the lib32-pipewire package which had caused crashes in games for me . So I find this to be the culprit for my spoiled experience (really its just my dumbass). As for steam, it could very well be a issue with GE Proton which I used at the time . So for any newbies:
Installing the required packages with this command is a must:
sudo pacman -S lib32-alsa-lib lib32-alsa-plugins lib32-pipewire lib32-libpipewire
The other time while playing could well have been my RAM or CPU , around 5 gigs free at idle.
Installing lib32-pipewire fixed many crashes for me.
The shader compilation stutter could well have been Proton GE
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