- Distro: Endeavour OS
- DE: KDE Plasma [Wayland]
- Memory: 32GB, 1GB Swapfile
- CPU: Ryzen 5 5600X
- GPU: NVIDIA Gefore RTX 3070
Hello! I am a game developer and I use Unreal Engine 5.6.1 for my day job. I have dual-booted a number of Linux distros with my windows installation for several years now, including a base Arch install, and have been tinkering with trying to start doing some daily work in Linux rather than Windows. I have gotten my team’s project opening on Fedora previously, but I have moved to Endeavour OS over the last couple days (love it, BTW!). Yesterday, I tried setting up our project on my Endeavour install. Got it launching, but my entire system froze. I tried a number of keys including REISUB, none of which worked.
Doing some reading online, I suspect my system ran out of memory, and making a swapfile seems to be the solution to memory-related system freezes. So after creating a 1G swapfile using the arch wiki’s instructions, I was able to get the editor to launch! But any time I do a memory-intensive task such as compiling shaders, the system freezes again. Only difference this time is KDE can now kill the process before the whole system siezes up.
Is the solution here to make a larger swapfile? Memory-intensive tasks like this are very common when working with large game projects, so “don’t compile shaders“ is not an option. If anyone knows something that might help, that would be wonderful!
Thanks!