Have added an extra level to the cave since this and a few extra events, the cave is going to link to the top area once it is finished but will be brutal to getr through with high encounters on the lower levels but also contain rewards for getting through it, gotta figure out the encounters for all areas yet though, it is hard working with 1025 pokemon and trying to figure out where to place them
4 main graphics left to change for the battle UI, there are more that need changes but since I am thinking of not adding the features in game for a while they can stay how they are for now.
Curenttly working on connectiing the cave to the waterfall area. I want to branch the next area (not yet made) but yer I want some freedom in a world like this, btw if anyone has suggestions for encounters in the first areas I will add if reasonable, charmander has no real chance of getting through a cave this early but has a huge advantage after and cave can be navigated quicky anyway/
btw this my planning/notes before I do anything
Should I add missingno?
Been teaching myself some interesting ways to have events run. The first video is a trainer who turns into a pokemon after the battle and runs away and the second shows an event that only gives an item when the right options are selected.
Have finished all evening from the starting location and routes now to the first town and the cave system now fully connects to just outside the other side of the first town, though that entry is blocked by an event that will force the player to explore the cave system from the other side first if they want to unlock the shortcut.
Added in some lighting for the windows at night.
And a few extra areas the long path at the top I am going to branch off up and maybe down as well.
And here is where Groudon is, I am thinking of making it like the Slaking event that I have done before where it will rush the player if they get too close but haven’t implemented that yet. There is also a secret area in the forest but haven’t decided what to put in it yet, thinking Shamin.




