Problem with Doom (1.9 with prboom-plus)

Hi,
I followed the instruction on Installing and playing the classic PC Doom game on Linux/Ubuntu. – Securitron Linux blog. to install Doom, and here’s the result, with normal graphics:


and here’s with Opengl:

while my config is:

Summary

Doom config file

Format:

variable value

System settings

process_priority 0

Misc settings

default_compatibility_level -1
vanilla_keymap 0
realtic_clock_rate 100
menu_background 1
max_player_corpse 32
flashing_hom 0
demo_insurance 2
endoom_mode 0x5
level_precache 1
demo_smoothturns 0
demo_smoothturnsfactor 6
boom_autoswitch 1

Files

wadfile_1 “DOOM.WAD”
wadfile_2 “”
dehfile_1 “”
dehfile_2 “”

Game settings

default_skill 3
weapon_recoil 0
player_bobbing 1
weapon_attack_alignment 0
monsters_remember 1
monster_infighting 1
monster_backing 0
monster_avoid_hazards 1
monkeys 1
monster_friction 1
help_friends 1
allow_pushers 1
variable_friction 1
player_helpers 0
friend_distance 128
dog_jumping 1
colored_blood 0
sts_always_red 1
sts_pct_always_gray 0
sts_traditional_keys 0
sts_armorcolor_type 1
show_messages 1
autorun 0

Dehacked settings

deh_apply_cheats 1

Compatibility settings

comp_zombie 1
comp_infcheat 0
comp_stairs 0
comp_telefrag 1
comp_dropoff 0
comp_falloff 0
comp_staylift 1
comp_doorstuck 0
comp_pursuit 0
comp_vile 1
comp_pain 0
comp_skull 0
comp_blazing 1
comp_doorlight 0
comp_god 0
comp_skymap 0
comp_floors 0
comp_model 0
comp_zerotags 0
comp_moveblock 0
comp_sound 0
comp_666 0
comp_soul 0
comp_maskedanim 0

PrBoom-plus compatibility settings

comp_ouchface 0
comp_maxhealth 0
comp_translucency 0
comp_skytransfers 0

Sound settings

snd_pcspeaker 0
sound_card -1
music_card -1
pitched_sounds 0
samplerate 44100
slice_samplecount 512
sfx_volume 8
music_volume 8
mus_pause_opt 1
snd_channels 32
snd_midiplayer “sdl”
snd_soundfont “/usr/share/sounds/sf3/default-GM.sf3”
snd_mididev “”
lowpass_filter 0
full_sounds 0
mus_fluidsynth_chorus 0
mus_fluidsynth_reverb 0
mus_fluidsynth_gain 50
mus_opl_gain 50

Video settings

videomode “16bit”
screen_resolution “640x480”
use_fullscreen 1
exclusive_fullscreen 0
render_vsync 1
translucency 1
tran_filter_pct 87
screenblocks 10
usegamma 2
uncapped_framerate 1
filter_wall 1
filter_floor 1
filter_sprite 1
filter_z 1
filter_patch 1
filter_threshold 49152
sprite_edges 0
patch_edges 0

OpenGL settings

gl_compatibility 0
gl_arb_multitexture 1
gl_arb_texture_compression 1
gl_arb_texture_non_power_of_two 1
gl_ext_arb_vertex_buffer_object 1
gl_arb_pixel_buffer_object 1
gl_arb_shader_objects 1
gl_ext_blend_color 1
gl_ext_framebuffer_object 1
gl_ext_packed_depth_stencil 1
gl_ext_texture_filter_anisotropic 1
gl_use_stencil 1
gl_use_display_lists 0
gl_finish 1
gl_clear 0
gl_ztrick 0
gl_nearclip 5
gl_colorbuffer_bits 32
gl_depthbuffer_bits 24
gl_texture_filter 3
gl_sprite_filter 0
gl_patch_filter 0
gl_texture_filter_anisotropic 3
gl_tex_format_string “GL_RGBA”
gl_sprite_offset 0
gl_sprite_blend 0
gl_mask_sprite_threshold 50
gl_skymode 0
gl_sky_detail 16
gl_use_paletted_texture 0
gl_use_shared_texture_palette 0

Mouse settings

use_mouse 1
mouse_sensitivity_horiz 10
mouse_sensitivity_vert 1
mouseb_fire 0
mouseb_strafe 1
mouseb_forward 2
mouseb_backward -1
mouseb_turnright -1
mouseb_turnleft -1
mouseb_use -1
mouseb_speed -1
mb_weapon1 -1
mb_weapon2 -1
mb_weapon3 -1
mb_weapon4 -1
mb_weapon5 -1
mb_weapon6 -1
mb_weapon7 -1
mb_weapon8 -1
mb_weapon9 -1

Key bindings

key_right 0xae
key_left 0xac
key_up 0x77
key_down 0x73
key_mlook 0x5c
key_novert 0x0
key_menu_right 0xae
key_menu_left 0xac
key_menu_up 0xad
key_menu_down 0xaf
key_menu_backspace 0x7f
key_menu_escape 0x1b
key_menu_enter 0xd
key_menu_clear 0xc8
key_setup 0x0
key_strafeleft 0x61
key_straferight 0x64
key_flyup 0x2e
key_flydown 0x2c
key_fire 0x9d
key_use 0x20
key_strafe 0xb8
key_speed 0xb6
key_savegame 0xbc
key_loadgame 0xbd
key_soundvolume 0xbe
key_hud 0xbf
key_quicksave 0xc0
key_endgame 0xc1
key_messages 0xc2
key_quickload 0xc3
key_quit 0xc4
key_gamma 0xd7
key_spy 0xd8
key_pause 0xff
key_autorun 0xba
key_chat 0x74
key_backspace 0x7f
key_enter 0xd
key_map 0x9
key_map_right 0xae
key_map_left 0xac
key_map_up 0xad
key_map_down 0xaf
key_map_zoomin 0x3d
key_map_zoomout 0x2d
key_map_gobig 0x30
key_map_follow 0x66
key_map_mark 0x6d
key_map_clear 0x63
key_map_grid 0x67
key_map_rotate 0x72
key_map_overlay 0x6f
key_map_textured 0x0
key_reverse 0x2f
key_zoomin 0x3d
key_zoomout 0x2d
key_chatplayer1 0x67
key_chatplayer2 0x69
key_chatplayer3 0x62
key_chatplayer4 0x72
key_weapontoggle 0x30
key_weapon1 0x31
key_weapon2 0x32
key_weapon3 0x33
key_weapon4 0x34
key_weapon5 0x35
key_weapon6 0x36
key_weapon7 0x37
key_weapon8 0x38
key_weapon9 0x39
key_nextweapon 0xeb
key_prevweapon 0xec
key_screenshot 0x2a

Joystick settings

use_joystick 0
joy_left 0
joy_right 0
joy_up 0
joy_down 0
joyb_fire 0
joyb_strafe 1
joyb_strafeleft 4
joyb_straferight 5
joyb_speed 2
joyb_use 3

Chat macros

chatmacro0 “No”
chatmacro1 “I’m ready to kick butt!”
chatmacro2 “I’m OK.”
chatmacro3 “I’m not looking too good!”
chatmacro4 “Help!”
chatmacro5 “You suck!”
chatmacro6 “Next time, scumbag…”
chatmacro7 “Come here!”
chatmacro8 “I’ll take care of it.”
chatmacro9 “Yes”

Automap settings

mapcolor_back 0xf7
mapcolor_grid 0x68
mapcolor_wall 0x17
mapcolor_fchg 0x37
mapcolor_cchg 0xd7
mapcolor_clsd 0xd0
mapcolor_rkey 0xaf
mapcolor_bkey 0xcc
mapcolor_ykey 0xe7
mapcolor_rdor 0xaf
mapcolor_bdor 0xcc
mapcolor_ydor 0xe7
mapcolor_tele 0x77
mapcolor_secr 0xfc
mapcolor_exit 0x0
mapcolor_unsn 0x68
mapcolor_flat 0x58
mapcolor_sprt 0x70
mapcolor_item 0xe7
mapcolor_hair 0xd0
mapcolor_sngl 0xd0
mapcolor_me 0x70
mapcolor_enemy 0xb1
mapcolor_frnd 0x70
map_secret_after 0
map_point_coord 0
map_level_stat 1
automapmode 0x8
map_always_updates 1
map_grid_size 128
map_scroll_speed 8
map_wheel_zoom 1
map_use_multisamling 0
map_textured 1
map_textured_trans 100
map_textured_overlay_trans 66
map_lines_overlay_trans 100
map_overlay_pos_x 0
map_overlay_pos_y 0
map_overlay_pos_width 320
map_overlay_pos_height 200
map_things_appearance 1

Heads-up display settings

hudcolor_titl 5
hudcolor_xyco 3
hudcolor_mapstat_title 6
hudcolor_mapstat_value 2
hudcolor_mapstat_time 2
hudcolor_mesg 6
hudcolor_chat 5
hudcolor_list 5
hud_msg_lines 1
hud_list_bgon 0
health_red 25
health_yellow 50
health_green 100
armor_red 25
armor_yellow 50
armor_green 100
ammo_red 25
ammo_yellow 50
ammo_colour_behaviour 2
hud_num 6
hud_displayed 0

Prboom-plus key bindings

key_speedup 0x0
key_speeddown 0x0
key_speeddefault 0x0
speed_step 0
key_demo_skip 0xd2
key_level_restart 0xc7
key_nextlevel 0xd1
key_demo_jointogame 0x71
key_demo_endlevel 0xcf
key_walkcamera 0x130
key_showalive 0x12f

Prboom-plus heads-up display settings

hudadd_gamespeed 0
hudadd_leveltime 0
hudadd_demotime 0
hudadd_secretarea 0
hudadd_smarttotals 0
hudadd_demoprogressbar 1
hudadd_timests 0
hudadd_crosshair 0
hudadd_crosshair_scale 0
hudadd_crosshair_color 3
hudadd_crosshair_health 0
hudadd_crosshair_target 0
hudadd_crosshair_target_color 9
hudadd_crosshair_lock_target 0

Prboom-plus mouse settings

mouse_acceleration 0
mouse_sensitivity_mlook 10
mouse_doubleclick_as_use 1
mouse_carrytics 0

Prboom-plus demos settings

demo_extendedformat 1
demo_demoex_filename “”
getwad_cmdline “”
demo_overwriteexisting 1
quickstart_window_ms 0

Prboom-plus game settings

movement_strafe50 0
movement_shorttics 0
interpolation_maxobjects 0

Prboom-plus misc settings

showendoom 0
screenshot_dir “”
health_bar 0
health_bar_full_length 1
health_bar_red 50
health_bar_yellow 99
health_bar_green 0

Video capture encoding settings

cap_soundcommand “ffmpeg -f s16le -ar %s -ac 2 -i - -c:a libopus -y temp_a.nut”
cap_videocommand “ffmpeg -f rawvideo -pix_fmt rgb24 -r %r -s %wx%h -i - -c:v libx264 -y temp_v.nut”
cap_muxcommand “ffmpeg -i temp_v.nut -i temp_a.nut -c copy -y %f”
cap_tempfile1 “temp_a.nut”
cap_tempfile2 “temp_v.nut”
cap_remove_tempfiles 1
cap_fps 60

Prboom-plus video settings

sdl_video_window_pos “center”
palette_ondamage 1
palette_onbonus 1
palette_onpowers 1
render_wipescreen 1
render_screen_multiply 1
integer_scaling 0
render_aspect 0
render_doom_lightmaps 0
fake_contrast 1
render_stretch_hud 0
render_patches_scalex 0
render_patches_scaley 0
render_stretchsky 1
sprites_doom_order 1
movement_mouselook 0
movement_mousenovert 0
movement_maxviewpitch 90
movement_mousestrafedivisor 4
movement_mouseinvert 0

Prboom-plus OpenGL settings

gl_allow_detail_textures 1
gl_detail_maxdist 0
render_multisampling 0
render_fov 90
gl_spriteclip 2
gl_spriteclip_threshold 10
gl_sprites_frustum_culling 1
render_paperitems 0
gl_boom_colormaps 1
gl_hires_24bit_colormap 0
gl_texture_internal_hires 1
gl_texture_external_hires 0
gl_hires_override_pwads 0
gl_texture_hires_dir “”
gl_texture_hqresize 0
gl_texture_hqresize_textures 1
gl_texture_hqresize_sprites 0
gl_texture_hqresize_patches 1
gl_motionblur 0
gl_motionblur_min_speed “21.36”
gl_motionblur_min_angle “20.0”
gl_motionblur_att_a “55.0”
gl_motionblur_att_b “1.8”
gl_motionblur_att_c “0.9”
gl_lightmode 0
gl_light_ambient 20
gl_fog 1
gl_fog_color 0x0
useglgamma 6
gl_color_mip_levels 0
gl_shadows 0
gl_shadows_maxdist 1000
gl_shadows_factor 128
gl_blend_animations 0
gl_thingspritefuzzmode 0
gl_weaponspritefuzzmode 0

Prboom-plus emulation settings

overrun_spechit_warn 0
overrun_spechit_emulate 1
overrun_reject_warn 0
overrun_reject_emulate 1
overrun_intercept_warn 0
overrun_intercept_emulate 1
overrun_playeringame_warn 0
overrun_playeringame_emulate 1
overrun_donut_warn 0
overrun_donut_emulate 0
overrun_missedbackside_warn 0
overrun_missedbackside_emulate 0

Prboom-plus ‘bad’ compatibility settings

comperr_zerotag 0
comperr_passuse 0
comperr_hangsolid 0
comperr_blockmap 0
comperr_allowjump 0
comperr_freeaim 0

Prboom-plus demo patterns list. Put your patterns here

demo_patterns_mask “demo_pattern”
demo_pattern0 “DOOM 2: Hell on Earth/((lv)|(nm)|¶|(ty))\d\d.\d\d\d.lmp/doom2.wad”
demo_pattern1 “DOOM 2: Plutonia Experiment/p(c|f|l|n|p|r|s|t)\d\d.\d\d\d.lmp/doom2.wad|plutonia.wad”
demo_pattern2 “DOOM 2: TNT - Evilution/((e(c|f|v|p|r|s|t))|(tn))\d\d.\d\d\d.lmp/doom2.wad|tnt.wad”
demo_pattern3 “The Ultimate DOOM/(((e|f|n|p|r|t|u)\dm\d)|(n\ds\d)).\d\d\d.lmp/doom.wad”
demo_pattern4 “Alien Vendetta/a(c|f|n|p|r|s|t|v)\d\d.\d\d\d.lmp/doom2.wad|av.wad|av.deh”
demo_pattern5 “Requiem/r(c|f|n|p|q|r|s|t)\d\d.\d\d\d.lmp/doom2.wad|requiem.wad|req21fix.wad|reqmus.wad”
demo_pattern6 “Hell Revealed/h(c|e|f|n|p|r|s|t)\d\d.\d\d\d.lmp/doom2.wad|hr.wad|hrmus.wad”
demo_pattern7 “Memento Mori/mm\d\d.\d\d\d.lmp/doom2.wad|mm.wad|mmmus.wad”
demo_pattern8 “Memento Mori 2/m2\d\d.\d\d\d.lmp/doom2.wad|mm2.wad|mm2mus.wad”

Weapon preferences

weapon_choice_1 6
weapon_choice_2 9
weapon_choice_3 4
weapon_choice_4 3
weapon_choice_5 2
weapon_choice_6 8
weapon_choice_7 5
weapon_choice_8 7
weapon_choice_9 1

Music

mus_e1m1 “e1m1.mp3”
mus_e1m2 “e1m2.mp3”
mus_e1m3 “e1m3.mp3”
mus_e1m4 “e1m4.mp3”
mus_e1m5 “e1m5.mp3”
mus_e1m6 “e1m6.mp3”
mus_e1m7 “e1m7.mp3”
mus_e1m8 “e1m8.mp3”
mus_e1m9 “e1m9.mp3”
mus_e2m1 “e2m1.mp3”
mus_e2m2 “e2m2.mp3”
mus_e2m3 “e2m3.mp3”
mus_e2m4 “e2m4.mp3”
mus_e2m5 “e1m7.mp3”
mus_e2m6 “e2m6.mp3”
mus_e2m7 “e2m7.mp3”
mus_e2m8 “e2m8.mp3”
mus_e2m9 “e3m1.mp3”
mus_e3m1 “e3m1.mp3”
mus_e3m2 “e3m2.mp3”
mus_e3m3 “e3m3.mp3”
mus_e3m4 “e1m8.mp3”
mus_e3m5 “e1m7.mp3”
mus_e3m6 “e1m6.mp3”
mus_e3m7 “e2m7.mp3”
mus_e3m8 “e3m8.mp3”
mus_e3m9 “e1m9.mp3”
mus_inter “e2m3.mp3”
mus_intro “intro.mp3”
mus_bunny “bunny.mp3”
mus_victor “victor.mp3”
mus_introa “intro.mp3”
mus_runnin “runnin.mp3”
mus_stalks “stalks.mp3”
mus_countd “countd.mp3”
mus_betwee “betwee.mp3”
mus_doom “doom.mp3”
mus_the_da “the_da.mp3”
mus_shawn “shawn.mp3”
mus_ddtblu “ddtblu.mp3”
mus_in_cit “in_cit.mp3”
mus_dead “dead.mp3”
mus_stlks2 “stalks.mp3”
mus_theda2 “the_da.mp3”
mus_doom2 “doom.mp3”
mus_ddtbl2 “ddtblu.mp3”
mus_runni2 “runnin.mp3”
mus_dead2 “dead.mp3”
mus_stlks3 “stalks.mp3”
mus_romero “romero.mp3”
mus_shawn2 “shawn.mp3”
mus_messag “messag.mp3”
mus_count2 “countd.mp3”
mus_ddtbl3 “ddtblu.mp3”
mus_ampie “ampie.mp3”
mus_theda3 “the_da.mp3”
mus_adrian “adrian.mp3”
mus_messg2 “messag.mp3”
mus_romer2 “romero.mp3”
mus_tense “tense.mp3”
mus_shawn3 “shawn.mp3”
mus_openin “openin.mp3”
mus_evil “evil.mp3”
mus_ultima “ultima.mp3”
mus_read_m “read_m.mp3”
mus_dm2ttl “dm2ttl.mp3”
mus_dm2int “dm2int.mp3”

While this is the kind of errors the terminal shows:

Summary

bad texture ‘AQDOOR02’ in sidedef 1519
bad texture ‘AQPIPE02’ in sidedef 1520
bad texture ‘AQMETL12-’ in sidedef 1522
bad texture ‘AQDOOR02’ in sidedef 1523
bad texture ‘A-BRICK3’ in sidedef 1525
bad texture ‘A-BRICK3’ in sidedef 1526
bad texture ‘A-BRICK3’ in sidedef 1527
bad texture ‘WFALL1’ in sidedef 1528
bad texture ‘WFALL1’ in sidedef 1530
bad texture ‘WFALL1’ in sidedef 1532
bad texture ‘WFALL1’ in sidedef 1534
bad texture ‘WFALL1’ in sidedef 1536
bad texture ‘WFALL1’ in sidedef 1538
bad texture ‘DOPUNK4’ in sidedef 1545
bad texture ‘DOPUNK4’ in sidedef 1548
bad texture ‘AQRUST08ROCK4’ in sidedef 1550
bad texture ‘ROCK4’ in sidedef 1550
bad texture ‘DOPUNK4’ in sidedef 1572
bad texture ‘AQRUST08-’ in sidedef 1573
bad texture ‘DOPUNK4’ in sidedef 1576
bad texture ‘AQRUST08-’ in sidedef 1577
bad texture ‘AQRUST08ROCK4’ in sidedef 1578
bad texture ‘ROCK4’ in sidedef 1578
bad texture ‘DOPUNK4’ in sidedef 1580
bad texture ‘AQRUST08-’ in sidedef 1581
bad texture ‘WFALL1’ in sidedef 1590
bad texture ‘AQRUST08DOPUNK4’ in sidedef 1592
bad texture ‘DOPUNK4’ in sidedef 1592
bad texture ‘WFALL1’ in sidedef 1594
bad texture ‘AQRUST08-’ in sidedef 1595
bad texture ‘WFALL1’ in sidedef 1596
bad texture ‘AQRUST08-’ in sidedef 1597
bad texture ‘DOPUNK4’ in sidedef 1598
bad texture ‘DOPUNK4’ in sidedef 1610
bad texture ‘DOPUNK4’ in sidedef 1611
bad texture ‘DOPUNK4’ in sidedef 1612
bad texture ‘DOPUNK4’ in sidedef 1613
bad texture ‘WFALL1’ in sidedef 1614
bad texture ‘WFALL1’ in sidedef 1616
bad texture ‘AQMETL03-’ in sidedef 1618
bad texture ‘AQMETL03-’ in sidedef 1620
bad texture ‘AQMETL03-’ in sidedef 1622
bad texture ‘AQMETL03-’ in sidedef 1624
bad texture ‘AQMETL03-’ in sidedef 1626
bad texture ‘A-BRICK3-’ in sidedef 1628
bad texture ‘A-BRICK3’ in sidedef 1630
bad texture ‘AQMETL03’ in sidedef 1631
bad texture ‘WFALL1’ in sidedef 1632
bad texture ‘WFALL1’ in sidedef 1634
bad texture ‘A-BRICK3-’ in sidedef 1636
bad texture ‘A-BRICK3-’ in sidedef 1638
bad texture ‘A-BRICK3-’ in sidedef 1642
bad texture ‘DOPUNK4’ in sidedef 1644
bad texture 'AQPIPE01 in sidedef 1646
bad texture 'AQPIPE01 in sidedef 1647
bad texture 'AQPIPE01 in sidedef 1648
bad texture 'AQPIPE01 in sidedef 1649
bad texture 'AQPIPE01 in sidedef 1650
bad texture ‘AQPIPE02-’ in sidedef 1654
bad texture ‘AQCONC18-’ in sidedef 1657
bad texture 'AQPIPE01 in sidedef 1660
bad texture 'AQPIPE01 in sidedef 1661
bad texture 'AQPIPE01 in sidedef 1662
bad texture 'AQPIPE01 in sidedef 1663
bad texture 'AQPIPE01 in sidedef 1664
bad texture ‘AQPIPE02’ in sidedef 1665
I_ShutdownMusic: removed /tmp/prboom-plus-music-uCTVcr
I_ShutdownMusic: removed /tmp/prboom-plus-music-uCTVcr.mp3
I_ShutdownSound:
PrBoom-Plus v2.6.2 (https://github.com/coelckers/prboom-plus)

I assume some people here play this… Hence I beg for some help

I’ve never used prboom except with retroarch. Maybe give zdoom/gzdoom a go, I’ve never had an issue with either of these

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