Not far, it’s utter garbage compared to engine-based path-tracing (SSRTGI is different story, but it works everywhere).
Implementation really sucks AND it’s proprietary.
What i mean is to read Future of Ray Tracing section to get some ideas
Not far, it’s utter garbage compared to engine-based path-tracing (SSRTGI is different story, but it works everywhere).
Implementation really sucks AND it’s proprietary.
What i mean is to read Future of Ray Tracing section to get some ideas