Hello friends. I am very new to the Linux world and just installed EndeavourOS. I used Windows until 3 months ago and then decided to shift to Linux due to, you know, the Win11 fuss. I don’t want to throw away my perfectly running PC just to use b******t OS like Win11. I was using Adobe products for image editing, video editing, a little bit intro animations and audio processing. In Linux, I started with Fedora as all the Debian and Ubuntu derivatives failed to recognize USB 2/1.1 ports of my PC. Only Fedora didn’t. Later it was found that the USB port problem is a fault of Debian itself. Then upgrading from Fedora 40 to 41 messed up my system and a friend in the ItsFOSS community told me to try Arch derivatives and I liked EndeavourOS’s look, approach, ease of use and I have installed it.
Now, to replace Adobe Premiere, I have only 3 choices - 1. Davinci Resolve, 2. Lightworks and 3. Cinelerra-GG because rest of the editors, to me, are not usable at all for professional editing (it is what I felt and I don’t want a debate on this… please). I have tried all of them.
I have installed Lightworks AUR package. But it is not seeing my mounted drives. This type of problem I have faced in Fedora while using Flatpack and AppImage packages. So, I think, this is the same type of problem. Is there any other type of Lightworks package other than the AUR package? Please help.
The lightworks AUR package is using the Debian version (.deb).
The simplest alternative is to try the Appimage (directly, not via AUR). My suspicion though, is that won’t address the mounted drives issue, but you might confirm that still.
I’m a Davinci Resolve guy, and only tried Lightworks briefly maybe a decade ago, so my knowledge with it is practically nil. In Resolve though, storage locations must be defined in the applications settings, before they can be accessed. Might that be something?
Can you tell us more about your mounted drives and this issue?
As a note, I will add there’s much more documentation and support under Arch for Davinci Resolve. If you are considering Resolve and editing professionally or fairly often, then I strongly encourage spending for the Studio license, for the many quality of life features it adds, not the least of those being H.264/H.265 support under Linux. The Studio license is a one-time purchase, that covers you for all releases, seemingly indefinitely.
Looks like in Lightworks, to manage the ‘Space’, the PAID version is required as per the indications in the settings. So, this won’t help.
WOW!! I tried to use Resolve in Fedora and it didn’t recognize my AMD RX 550 GPU. I could not find any solution. Some people told me that I need to install AMDGPU PRO driver to make Resolve recognize it but couldn’t find any help on how to install AMDGPU PRO. In Windows 10, Resolve (FREE) has no problem on recognizing my GPU and it works fine and it also exports in H.264/H.265 format. So, I think, it should do the same in Linux also. Regarding the Studio license, may be the next year, I would think about it but before that I need to be familiar with it because I am using Premiere on Windows. So, I have to get familiar. If you can, please guide me on how to install Resolve in EndeavourOS, whether it will work on the native AMDGPU driver or I need to install the PRO driver and if I need to install the PRO driver, then how can I do it. Please help.
With the free version under Linux, you will not be able to import or export H.264 / H.265 video.
With the free and paid (Studio) version under Linux, you will not be able to import / export AAC audio.
This is due to licensing of these codecs. Transcoding AAC audio to lossless FLAC (mkv) or ALAC (mov) is quick and easy with an ffmpeg command. Transcoding H.264 / H.265 video for use in Resolve free, is a real pain though. You either sacrifice quality, or large amounts of disk space, and time.
See codec support per OS here:
To install the free version:
yay -S davinci-resolve
See how it goes with your AMD GPU. I have it running on my AMD laptop’s integrated GPU, so it is possible. You might need to install mesa (OpenGL support).