Graphic performance i5-1035G4 v.s. Ryzen 5 3500U

do you have amdgpu installed?

Yes - I have done that - needed it for the screen tearing that not having xpresent caused in xfce! Anyway - I returned the setting to ‘Normal’, and kicked the RAM timings up to what it’s rated for, and got this:\

┌14:27:11 WD= [~]
└───freebird@aerie ─▶$ glmark2
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.2-arch1-1, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.5
=======================================================
[build] use-vbo=false: FPS: 4900 FrameTime: 0.204 ms
[build] use-vbo=true: FPS: 5664 FrameTime: 0.177 ms
[texture] texture-filter=nearest: FPS: 5146 FrameTime: 0.194 ms
[texture] texture-filter=linear: FPS: 5444 FrameTime: 0.184 ms
[texture] texture-filter=mipmap: FPS: 5285 FrameTime: 0.189 ms
[shading] shading=gouraud: FPS: 5064 FrameTime: 0.197 ms
[shading] shading=blinn-phong-inf: FPS: 4826 FrameTime: 0.207 ms
[shading] shading=phong: FPS: 4909 FrameTime: 0.204 ms
[shading] shading=cel: FPS: 4626 FrameTime: 0.216 ms
[bump] bump-render=high-poly: FPS: 3383 FrameTime: 0.296 ms
[bump] bump-render=normals: FPS: 6823 FrameTime: 0.147 ms
[bump] bump-render=height: FPS: 6698 FrameTime: 0.149 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4097 FrameTime: 0.244 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2770 FrameTime: 0.361 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4907 FrameTime: 0.204 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2226 FrameTime: 0.449 ms
[desktop] effect=shadow:windows=4: FPS: 3514 FrameTime: 0.285 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1246 FrameTime: 0.803 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1463 FrameTime: 0.684 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1442 FrameTime: 0.693 ms
[ideas] speed=duration: FPS: 4370 FrameTime: 0.229 ms
[jellyfish] <default>: FPS: 3340 FrameTime: 0.299 ms
[terrain] <default>: FPS: 378 FrameTime: 2.646 ms
[shadow] <default>: FPS: 3736 FrameTime: 0.268 ms
[refract] <default>: FPS: 553 FrameTime: 1.808 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5049 FrameTime: 0.198 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4892 FrameTime: 0.204 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5045 FrameTime: 0.198 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4895 FrameTime: 0.204 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4891 FrameTime: 0.204 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4894 FrameTime: 0.204 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4894 FrameTime: 0.204 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4890 FrameTime: 0.204 ms
=======================================================
                                  glmark2 Score: 4129 
=======================================================

which is noticeably better. Maybe the zen kernel matters too? Or maybe glmark2 itself has changed since 2014? Happy enough for now though…

System:    Kernel: 5.8.2-arch1-1 x86_64 bits: 64 compiler: N/A Desktop: i3 4.18.2 Distro: EndeavourOS 
Machine:   Type: Desktop System: Gigabyte product: AB350M-DS3H v: N/A serial: N/A 
           Mobo: Gigabyte model: AB350M-DS3H-CF v: x.x serial: N/A UEFI [Legacy]: American Megatrends v: F50a date: 11/27/2019 
Battery:   Device-1: hidpp_battery_0 model: Logitech Wireless Keyboard K360 charge: 55% (should be ignored) 
           status: Discharging 
           Device-2: hidpp_battery_1 model: Logitech M570 charge: 50% status: Discharging 
Memory:    RAM: total: 13.67 GiB used: 1.23 GiB (9.0%) 
           Array-1: capacity: 128 GiB slots: 4 EC: None max module size: 32 GiB note: est. 
           Device-1: DIMM 0 size: No Module Installed 
           Device-2: DIMM 1 size: 8 GiB speed: 3000 MT/s type: DDR4 
           Device-3: DIMM 0 size: No Module Installed 
           Device-4: DIMM 1 size: 8 GiB speed: 3000 MT/s type: DDR4 
CPU:       Info: Quad Core model: AMD Ryzen 5 2400G with Radeon Vega Graphics bits: 64 type: MT MCP arch: Zen 
           L2 cache: 2048 KiB 
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 57512 
           Speed: 1454 MHz min/max: 1600/3600 MHz Core speeds (MHz): 1: 1513 2: 1442 3: 1395 4: 1381 5: 1453 6: 1555 7: 1393 
           8: 1390 
Graphics:  Device-1: AMD Raven Ridge [Radeon Vega Series / Radeon Vega Mobile Series] driver: amdgpu v: kernel bus ID: 09:00.0 
           Display: server: X.Org 1.20.8 driver: amdgpu,ati unloaded: fbdev,modesetting,vesa resolution: 1440x900~30Hz 
           OpenGL: renderer: AMD RAVEN (DRM 3.38.0 5.8.2-arch1-1 LLVM 10.0.1) v: 4.6 Mesa 20.1.6 direct render: Yes 
Audio:     Device-1: Advanced Micro Devices [AMD/ATI] Raven/Raven2/Fenghuang HDMI/DP Audio driver: snd_hda_intel v: kernel 
           bus ID: 09:00.1 
           Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel 
           bus ID: 09:00.6 
           Sound Server: ALSA v: k5.8.2-arch1-1 
Network:   Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Gigabyte driver: r8168 v: 8.048.03-NAPI 
           port: f000 bus ID: 04:00.0 
           IF: enp4s0 state: up speed: 1000 Mbps duplex: full mac: <filter> 
           Device-2: Intel Wi-Fi 6 AX200 driver: iwlwifi v: kernel port: f000 bus ID: 07:00.0 
           IF: wlan0 state: down mac: <filter> 
Drives:    Local Storage: total: 1.82 TiB used: 83.29 GiB (4.5%) 
           ID-1: /dev/nvme0n1 vendor: Samsung model: Sabrent Rocket Q size: 931.51 GiB 
           ID-2: /dev/sda vendor: Toshiba model: MK5075GSX size: 465.76 GiB temp: 33 C 
           ID-3: /dev/sdb vendor: Samsung model: SanDisk Ultra II 500GB size: 465.76 GiB temp: 32 C 
Partition: ID-1: / size: 48.97 GiB used: 6.55 GiB (13.4%) fs: ext4 dev: /dev/nvme0n1p11 
           ID-2: /boot size: 1007.9 MiB used: 63.8 MiB (6.3%) fs: ext2 dev: /dev/nvme0n1p10 
           ID-3: /home size: 291.34 GiB used: 3.96 GiB (1.4%) fs: ext4 dev: /dev/nvme0n1p7 
Swap:      Alert: No Swap data was found. 
Sensors:   System Temperatures: cpu: 39.6 C mobo: N/A gpu: amdgpu temp: 39.0 C 
           Fan Speeds (RPM): N/A 
Info:      Processes: 264 Uptime: 25m Init: systemd Compilers: gcc: 10.2.0 Packages: 832 Shell: Bash v: 5.0.18 inxi: 3.1.06 
[lizzias@i3-endeavoured ~]$ 

lxqt endeavour fresh install

[lizzias@lxqt-endeavoured ~]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.3-arch1-1, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 6419 FrameTime: 0.156 ms
[build] use-vbo=true: FPS: 14630 FrameTime: 0.068 ms
[texture] texture-filter=nearest: FPS: 13758 FrameTime: 0.073 ms
[texture] texture-filter=linear: FPS: 8169 FrameTime: 0.122 ms
[texture] texture-filter=mipmap: FPS: 7824 FrameTime: 0.128 ms
[shading] shading=gouraud: FPS: 7419 FrameTime: 0.135 ms
[shading] shading=blinn-phong-inf: FPS: 7197 FrameTime: 0.139 ms
[shading] shading=phong: FPS: 7289 FrameTime: 0.137 ms
[shading] shading=cel: FPS: 6931 FrameTime: 0.144 ms
[bump] bump-render=high-poly: FPS: 4713 FrameTime: 0.212 ms
[bump] bump-render=normals: FPS: 9844 FrameTime: 0.102 ms        
[bump] bump-render=height: FPS: 9685 FrameTime: 0.103 ms            
libpng warning: iCCP: known incorrect sRGB profile                      
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5914 FrameTime: 0.169 ms       
libpng warning: iCCP: known incorrect sRGB profile                             
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3846 FrameTime: 0.260 ms 
[pulsar] light=false:quads=5:texture=false: FPS: 7071 FrameTime: 0.141 ms         
libpng warning: iCCP: known incorrect sRGB profile                                       
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3116 FrameTime: 0.321 ms  
libpng warning: iCCP: known incorrect sRGB profile                                                    
[desktop] effect=shadow:windows=4: FPS: 5025 FrameTime: 0.199 ms                                      
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1833 FrameTime: 0.546 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2124 FrameTime: 0.471 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1943 FrameTime: 0.515 ms
[ideas] speed=duration: FPS: 4657 FrameTime: 0.215 ms                                                        
[jellyfish] <default>: FPS: 4850 FrameTime: 0.206 ms                                                             
[terrain] <default>: FPS: 551 FrameTime: 1.815 ms                                                                   
[shadow] <default>: FPS: 5356 FrameTime: 0.187 ms                                                                    
[refract] <default>: FPS: 827 FrameTime: 1.209 ms                                                                     
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7337 FrameTime: 0.136 ms                                            
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7154 FrameTime: 0.140 ms                                                
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7352 FrameTime: 0.136 ms                                                
[function] fragment-complexity=low:fragment-steps=5: FPS: 7164 FrameTime: 0.140 ms                                              
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7140 FrameTime: 0.140 ms                                             
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7160 FrameTime: 0.140 ms                                          
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7162 FrameTime: 0.140 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7152 FrameTime: 0.140 ms
=======================================================
                                  glmark2 Score: 6321 
=======================================================

Nvidia RTX2060 and running on SSD. System is custom built and slightly overclocked.
Thought it might interest some for comparison.

~ > glmark2
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce RTX 2060/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 450.66
=======================================================
[build] use-vbo=false: FPS: 4738 FrameTime: 0.211 ms
[build] use-vbo=true: FPS: 6526 FrameTime: 0.153 ms
[texture] texture-filter=nearest: FPS: 6463 FrameTime: 0.155 ms
[texture] texture-filter=linear: FPS: 6436 FrameTime: 0.155 ms
[texture] texture-filter=mipmap: FPS: 6498 FrameTime: 0.154 ms
[shading] shading=gouraud: FPS: 6003 FrameTime: 0.167 ms
[shading] shading=blinn-phong-inf: FPS: 6011 FrameTime: 0.166 ms
[shading] shading=phong: FPS: 5943 FrameTime: 0.168 ms
[shading] shading=cel: FPS: 5849 FrameTime: 0.171 ms
[bump] bump-render=high-poly: FPS: 5514 FrameTime: 0.181 ms
[bump] bump-render=normals: FPS: 6628 FrameTime: 0.151 ms
[bump] bump-render=height: FPS: 6599 FrameTime: 0.152 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5712 FrameTime: 0.175 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5162 FrameTime: 0.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6274 FrameTime: 0.159 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3998 FrameTime: 0.250 ms
[desktop] effect=shadow:windows=4: FPS: 5208 FrameTime: 0.192 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1449 FrameTime: 0.690 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1908 FrameTime: 0.524 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1715 FrameTime: 0.583 ms
[ideas] speed=duration: FPS: 5682 FrameTime: 0.176 ms
[jellyfish] <default>: FPS: 5611 FrameTime: 0.178 ms
[terrain] <default>: FPS: 1359 FrameTime: 0.736 ms
[shadow] <default>: FPS: 5181 FrameTime: 0.193 ms
[refract] <default>: FPS: 3444 FrameTime: 0.290 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6067 FrameTime: 0.165 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6028 FrameTime: 0.166 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5962 FrameTime: 0.168 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6031 FrameTime: 0.166 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6030 FrameTime: 0.166 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5958 FrameTime: 0.168 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6026 FrameTime: 0.166 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5991 FrameTime: 0.167 ms
=======================================================
                                  glmark2 Score: 5272 
=======================================================

with the rx 570 reinstalled on endeavour os lxqt fresh install

[lizzias@lxqt-endeavoured ~]$ glmark2

=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.3-arch1-1, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 6101 FrameTime: 0.164 ms
[build] use-vbo=true: FPS: 12736 FrameTime: 0.079 ms
[texture] texture-filter=nearest: FPS: 12586 FrameTime: 0.079 ms
[texture] texture-filter=linear: FPS: 12583 FrameTime: 0.079 ms
[texture] texture-filter=mipmap: FPS: 12543 FrameTime: 0.080 ms
[shading] shading=gouraud: FPS: 11702 FrameTime: 0.085 ms
[shading] shading=blinn-phong-inf: FPS: 11906 FrameTime: 0.084 ms
[shading] shading=phong: FPS: 11858 FrameTime: 0.084 ms
[shading] shading=cel: FPS: 11721 FrameTime: 0.085 ms
[bump] bump-render=high-poly: FPS: 9692 FrameTime: 0.103 ms
[bump] bump-render=normals: FPS: 12408 FrameTime: 0.081 ms
[bump] bump-render=height: FPS: 12200 FrameTime: 0.082 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11978 FrameTime: 0.083 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9158 FrameTime: 0.109 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11867 FrameTime: 0.084 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5705 FrameTime: 0.175 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 8241 FrameTime: 0.121 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1598 FrameTime: 0.626 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2072 FrameTime: 0.483 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1725 FrameTime: 0.580 ms
[ideas] speed=duration: FPS: 4148 FrameTime: 0.241 ms
[jellyfish] <default>: FPS: 9896 FrameTime: 0.101 ms
[terrain] <default>: FPS: 1643 FrameTime: 0.609 ms
[shadow] <default>: FPS: 10368 FrameTime: 0.096 ms
[refract] <default>: FPS: 3410 FrameTime: 0.293 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 12779 FrameTime: 0.078 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 12731 FrameTime: 0.079 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 12794 FrameTime: 0.078 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 12743 FrameTime: 0.078 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 12709 FrameTime: 0.079 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12734 FrameTime: 0.079 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 12448 FrameTime: 0.080 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12596 FrameTime: 0.079 ms
=======================================================
                                  glmark2 Score: 9738 
=======================================================

 glmark2
=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 1650/PCIe/SSE2
    GL_VERSION:    4.6.0 NVIDIA 450.66
=======================================================
[build] use-vbo=false: FPS: 7730 FrameTime: 0.129 ms
[build] use-vbo=true: FPS: 13502 FrameTime: 0.074 ms
[texture] texture-filter=nearest: FPS: 12855 FrameTime: 0.078 ms
[texture] texture-filter=linear: FPS: 13665 FrameTime: 0.073 ms
[texture] texture-filter=mipmap: FPS: 13775 FrameTime: 0.073 ms
[shading] shading=gouraud: FPS: 12533 FrameTime: 0.080 ms
[shading] shading=blinn-phong-inf: FPS: 12504 FrameTime: 0.080 ms
[shading] shading=phong: FPS: 12289 FrameTime: 0.081 ms
[shading] shading=cel: FPS: 12306 FrameTime: 0.081 ms
[bump] bump-render=high-poly: FPS: 9265 FrameTime: 0.108 ms
[bump] bump-render=normals: FPS: 14815 FrameTime: 0.067 ms
[bump] bump-render=height: FPS: 14614 FrameTime: 0.068 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10257 FrameTime: 0.097 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6453 FrameTime: 0.155 ms
[pulsar] light=false:quads=5:texture=false: FPS: 14046 FrameTime: 0.071 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5053 FrameTime: 0.198 ms
[desktop] effect=shadow:windows=4: FPS: 8179 FrameTime: 0.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1663 FrameTime: 0.601 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1892 FrameTime: 0.529 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1916 FrameTime: 0.522 ms
[ideas] speed=duration: FPS: 12341 FrameTime: 0.081 ms
[jellyfish] <default>: FPS: 9126 FrameTime: 0.110 ms
[terrain] <default>: FPS: 896 FrameTime: 1.116 ms
[shadow] <default>: FPS: 8708 FrameTime: 0.115 ms
[refract] <default>: FPS: 2225 FrameTime: 0.449 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 14038 FrameTime: 0.071 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 13688 FrameTime: 0.073 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 13931 FrameTime: 0.072 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 13795 FrameTime: 0.072 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 13194 FrameTime: 0.076 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 13628 FrameTime: 0.073 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 13626 FrameTime: 0.073 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13485 FrameTime: 0.074 ms
=======================================================
                                  glmark2 Score: 10363 
=======================================================

That’s pretty close to my AMD RX590. @11516

Edit: Still waiting to see some RX5700XT scores.

1 Like

Now NOT applying Nvidia’s Advance with Pipelaine throws almost 200 more: Captura de pantalla_2020-08-22_15-07-34

Wow you are within 1000 of mine. I managed to squeak a little more on the new kernel and i am running only amdgpu. Nothing special.

1 Like

No, at 1.000 :wink:

You are right … i change it! :upside_down_face: