Graphic performance i5-1035G4 v.s. Ryzen 5 3500U

With the release of the new July ISO I was able to install EndeavourOS on my laptop that has an i5-1035G4 processor, and now I have EOS run on all of my devices. Huge thanks to the developers and the community!

I ran glmark2 on two laptops: one with i5-1035G4 and the other with Ryzen 5 3500U and the results show that the Ryzen 5 blows the i5 out of water: ~2500 v.s. ~1200, more than twice the score!

I know graphic performance of AMD processors is usually higher than that of Intel processors, but did not expect this much difference.

1 Like

I just tested my RX590 and it is glmark2 Score: 11516

1 Like

WoW! That is almost 5x the Ryzen 5!

Ya i would like to see the RX5700XT tested Anyone? glmark2

[lizzias@btwiusearchtoo Desktop]$ /usr/bin/glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.1-zen1-1-zen, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 6068 FrameTime: 0.165 ms
[build] use-vbo=true: FPS: 10406 FrameTime: 0.096 ms
[texture] texture-filter=nearest: FPS: 11277 FrameTime: 0.089 ms
[texture] texture-filter=linear: FPS: 11414 FrameTime: 0.088 ms
[texture] texture-filter=mipmap: FPS: 11360 FrameTime: 0.088 ms
[shading] shading=gouraud: FPS: 10818 FrameTime: 0.092 ms
[shading] shading=blinn-phong-inf: FPS: 10927 FrameTime: 0.092 ms
[shading] shading=phong: FPS: 10704 FrameTime: 0.093 ms
[shading] shading=cel: FPS: 10726 FrameTime: 0.093 ms
[bump] bump-render=high-poly: FPS: 9360 FrameTime: 0.107 ms
[bump] bump-render=normals: FPS: 11292 FrameTime: 0.089 ms
[bump] bump-render=height: FPS: 11018 FrameTime: 0.091 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11236 FrameTime: 0.089 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 8932 FrameTime: 0.112 ms
[pulsar] light=false:quads=5:texture=false: FPS: 10515 FrameTime: 0.095 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5315 FrameTime: 0.188 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 7489 FrameTime: 0.134 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1499 FrameTime: 0.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1914 FrameTime: 0.522 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1615 FrameTime: 0.619 ms
[ideas] speed=duration: FPS: 3664 FrameTime: 0.273 ms
[jellyfish] <default>: FPS: 8830 FrameTime: 0.113 ms
[terrain] <default>: FPS: 1623 FrameTime: 0.616 ms
[shadow] <default>: FPS: 9210 FrameTime: 0.109 ms
[refract] <default>: FPS: 3400 FrameTime: 0.294 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 11609 FrameTime: 0.086 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 11523 FrameTime: 0.087 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 11449 FrameTime: 0.087 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 11477 FrameTime: 0.087 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 11479 FrameTime: 0.087 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11706 FrameTime: 0.085 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11507 FrameTime: 0.087 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11572 FrameTime: 0.086 ms
=======================================================
                                  glmark2 Score: 8876 
=======================================================

2 Likes

Unsurprisingly, in between…:

=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 580 Series (POLARIS10, DRM 3.38.0, 5.8.1-zen1-1-zen, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 8197 FrameTime: 0.122 ms
[build] use-vbo=true: FPS: 13683 FrameTime: 0.073 ms
[texture] texture-filter=nearest: FPS: 13374 FrameTime: 0.075 ms
[texture] texture-filter=linear: FPS: 13480 FrameTime: 0.074 ms
[texture] texture-filter=mipmap: FPS: 13290 FrameTime: 0.075 ms
[shading] shading=gouraud: FPS: 12262 FrameTime: 0.082 ms
[shading] shading=blinn-phong-inf: FPS: 12259 FrameTime: 0.082 ms
[shading] shading=phong: FPS: 12225 FrameTime: 0.082 ms
[shading] shading=cel: FPS: 12198 FrameTime: 0.082 ms
[bump] bump-render=high-poly: FPS: 10067 FrameTime: 0.099 ms
[bump] bump-render=normals: FPS: 13672 FrameTime: 0.073 ms
[bump] bump-render=height: FPS: 13465 FrameTime: 0.074 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 12797 FrameTime: 0.078 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9729 FrameTime: 0.103 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12514 FrameTime: 0.080 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5959 FrameTime: 0.168 ms
[desktop] effect=shadow:windows=4: FPS: 9944 FrameTime: 0.101 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1861 FrameTime: 0.537 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2283 FrameTime: 0.438 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2256 FrameTime: 0.443 ms
[ideas] speed=duration: FPS: 6266 FrameTime: 0.160 ms
[jellyfish] <default>: FPS: 10200 FrameTime: 0.098 ms
[terrain] <default>: FPS: 1638 FrameTime: 0.611 ms
[shadow] <default>: FPS: 10618 FrameTime: 0.094 ms
[refract] <default>: FPS: 3135 FrameTime: 0.319 ms
=======================================================
                                  glmark2 Score: 9494 
=======================================================

9494 - at least it’s easy to remember! Not inconsequential these days…

2 Likes

Those numbers don’t look right.
Here’s my results on a i7-10710U which is supposed to have much weaker graphics than a i5-1035G4 processor. The i7-10710U has a UHD620 iGPU while the i5-1035G4 has an Iris Plus 640 GPU, which is supposed to be at least 60% better than the former.

$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel
    GL_RENDERER:   Mesa Intel(R) UHD Graphics (CML GT2)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.5
=======================================================
[...]
=======================================================
                                  glmark2 Score: 3053 
=======================================================
2 Likes

Keep in mind that you’re not comparing the CPU, but the iGPU. If I remember correctly, the AMD Zen-based APUs include Vega units which provide a full, but slimmed-down, GPU. The Intel iGPU is basically designed to run a couple of monitors and let you watch video.

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I think it’s good though as it shows which graphics hardware and drivers are working good on EndeavourOS for those looking at new hardware.

Edit: I’m waiting to see what an RX5700XT does compared to my RX590. :wink:

1 Like

My other score was my arch install. Which i havent tweaked very much. Below is my manjaro install on the exact same machine, which i have fully tweaked.

[lizzias@manjaroed Desktop]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.2-1-MANJARO, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 6062 FrameTime: 0.165 ms
[build] use-vbo=true: FPS: 12826 FrameTime: 0.078 ms
[texture] texture-filter=nearest: FPS: 12979 FrameTime: 0.077 ms
[texture] texture-filter=linear: FPS: 13138 FrameTime: 0.076 ms
[texture] texture-filter=mipmap: FPS: 12577 FrameTime: 0.080 ms
[shading] shading=gouraud: FPS: 12135 FrameTime: 0.082 ms
[shading] shading=blinn-phong-inf: FPS: 12227 FrameTime: 0.082 ms
[shading] shading=phong: FPS: 11886 FrameTime: 0.084 ms
[shading] shading=cel: FPS: 11636 FrameTime: 0.086 ms
[bump] bump-render=high-poly: FPS: 9724 FrameTime: 0.103 ms
[bump] bump-render=normals: FPS: 12586 FrameTime: 0.079 ms
[bump] bump-render=height: FPS: 12127 FrameTime: 0.082 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11743 FrameTime: 0.085 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10435 FrameTime: 0.096 ms
[pulsar] light=false:quads=5:texture=false: FPS: 12163 FrameTime: 0.082 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5845 FrameTime: 0.171 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 8181 FrameTime: 0.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1615 FrameTime: 0.619 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2086 FrameTime: 0.479 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1761 FrameTime: 0.568 ms
[ideas] speed=duration: FPS: 3851 FrameTime: 0.260 ms
[jellyfish] <default>: FPS: 10103 FrameTime: 0.099 ms
[terrain] <default>: FPS: 1685 FrameTime: 0.593 ms
[shadow] <default>: FPS: 10523 FrameTime: 0.095 ms
[refract] <default>: FPS: 3514 FrameTime: 0.285 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 12621 FrameTime: 0.079 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 12556 FrameTime: 0.080 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 13193 FrameTime: 0.076 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 13354 FrameTime: 0.075 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 13153 FrameTime: 0.076 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 13433 FrameTime: 0.074 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 13002 FrameTime: 0.077 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12976 FrameTime: 0.077 ms
=======================================================
                                  glmark2 Score: 9930 
=======================================================

I feel like i want to pull out my rx570 and just test the ryzen 5 2400g apu on its own…

I can do that for you - my other box is just that (with no addons). A few minutes to load it up :grin:

ryzen 5 2400 g on arch… exact same box as before just sans the rx570

[lizzias@btwiusearchtoo Desktop]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.2-zen1-1-zen, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 8297 FrameTime: 0.121 ms
[build] use-vbo=true: FPS: 9655 FrameTime: 0.104 ms
[texture] texture-filter=nearest: FPS: 8765 FrameTime: 0.114 ms
[texture] texture-filter=linear: FPS: 8752 FrameTime: 0.114 ms
[texture] texture-filter=mipmap: FPS: 8521 FrameTime: 0.117 ms
[shading] shading=gouraud: FPS: 7822 FrameTime: 0.128 ms
[shading] shading=blinn-phong-inf: FPS: 7573 FrameTime: 0.132 ms
[shading] shading=phong: FPS: 7669 FrameTime: 0.130 ms
[shading] shading=cel: FPS: 7385 FrameTime: 0.135 ms
[bump] bump-render=high-poly: FPS: 4705 FrameTime: 0.213 ms
[bump] bump-render=normals: FPS: 10216 FrameTime: 0.098 ms
[bump] bump-render=height: FPS: 9821 FrameTime: 0.102 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 6899 FrameTime: 0.145 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4157 FrameTime: 0.241 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7569 FrameTime: 0.132 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3262 FrameTime: 0.307 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 5475 FrameTime: 0.183 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1691 FrameTime: 0.591 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1965 FrameTime: 0.509 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1855 FrameTime: 0.539 ms
[ideas] speed=duration: FPS: 4608 FrameTime: 0.217 ms
[jellyfish] <default>: FPS: 5311 FrameTime: 0.188 ms
[terrain] <default>: FPS: 525 FrameTime: 1.905 ms
[shadow] <default>: FPS: 5720 FrameTime: 0.175 ms
[refract] <default>: FPS: 781 FrameTime: 1.280 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 8368 FrameTime: 0.120 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8088 FrameTime: 0.124 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 8364 FrameTime: 0.120 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 8067 FrameTime: 0.124 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8074 FrameTime: 0.124 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 8090 FrameTime: 0.124 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8103 FrameTime: 0.123 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8062 FrameTime: 0.124 ms
=======================================================
                                  glmark2 Score: 6491 
=======================================================
[lizzias@btwiusearchtoo Desktop]$ 
1 Like

Maybe it left some artifacts - or the drivers aren’t identical…

=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.1-arch1-1, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.5
=======================================================

=======================================================
                                  glmark2 Score: 2486 
=======================================================

I skipped the stuff in the middle because IT had stuff in the middle, including some lua errors from my conky :grin: Quite a difference, though. Maybe I should retry on its own?

exact same box but on manjaro with the ryzen 5 2400g apu only - sans the rx570

[lizzias@manjaroed Desktop]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.3-1-MANJARO, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 7872 FrameTime: 0.127 ms
[build] use-vbo=true: FPS: 9725 FrameTime: 0.103 ms
[texture] texture-filter=nearest: FPS: 8021 FrameTime: 0.125 ms
[texture] texture-filter=linear: FPS: 8016 FrameTime: 0.125 ms
[texture] texture-filter=mipmap: FPS: 7813 FrameTime: 0.128 ms
[shading] shading=gouraud: FPS: 7409 FrameTime: 0.135 ms
[shading] shading=blinn-phong-inf: FPS: 7178 FrameTime: 0.139 ms
[shading] shading=phong: FPS: 7259 FrameTime: 0.138 ms
[shading] shading=cel: FPS: 6880 FrameTime: 0.145 ms
[bump] bump-render=high-poly: FPS: 4678 FrameTime: 0.214 ms
[bump] bump-render=normals: FPS: 9708 FrameTime: 0.103 ms
[bump] bump-render=height: FPS: 9518 FrameTime: 0.105 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5926 FrameTime: 0.169 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3768 FrameTime: 0.265 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6848 FrameTime: 0.146 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3106 FrameTime: 0.322 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 4970 FrameTime: 0.201 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1793 FrameTime: 0.558 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2116 FrameTime: 0.473 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1938 FrameTime: 0.516 ms
[ideas] speed=duration: FPS: 4084 FrameTime: 0.245 ms
[jellyfish] <default>: FPS: 4836 FrameTime: 0.207 ms
[terrain] <default>: FPS: 547 FrameTime: 1.828 ms
[shadow] <default>: FPS: 5355 FrameTime: 0.187 ms
[refract] <default>: FPS: 819 FrameTime: 1.221 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7228 FrameTime: 0.138 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6869 FrameTime: 0.146 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7219 FrameTime: 0.139 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7064 FrameTime: 0.142 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7063 FrameTime: 0.142 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7079 FrameTime: 0.141 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7087 FrameTime: 0.141 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7067 FrameTime: 0.142 ms
=======================================================
                                  glmark2 Score: 5965 
=======================================================

Didn’t pick up as much as I thought - I wonder what the difference is? Anyway - here is my result after some updates were finished…

=======================================================
    glmark2 2020.04
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.2-arch1-1, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.5
=======================================================
[build] use-vbo=false: FPS: 3138 FrameTime: 0.319 ms
[build] use-vbo=true: FPS: 3833 FrameTime: 0.261 ms
[texture] texture-filter=nearest: FPS: 3177 FrameTime: 0.315 ms
[texture] texture-filter=linear: FPS: 3769 FrameTime: 0.265 ms
[texture] texture-filter=mipmap: FPS: 3654 FrameTime: 0.274 ms
[shading] shading=gouraud: FPS: 3452 FrameTime: 0.290 ms
[shading] shading=blinn-phong-inf: FPS: 3329 FrameTime: 0.300 ms
[shading] shading=phong: FPS: 3323 FrameTime: 0.301 ms
[shading] shading=cel: FPS: 3132 FrameTime: 0.319 ms
[bump] bump-render=high-poly: FPS: 2402 FrameTime: 0.416 ms
[bump] bump-render=normals: FPS: 4728 FrameTime: 0.212 ms
[bump] bump-render=height: FPS: 4675 FrameTime: 0.214 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3018 FrameTime: 0.331 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2103 FrameTime: 0.476 ms
[pulsar] light=false:quads=5:texture=false: FPS: 3551 FrameTime: 0.282 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1669 FrameTime: 0.599 ms
[desktop] effect=shadow:windows=4: FPS: 2524 FrameTime: 0.396 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 932 FrameTime: 1.073 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1202 FrameTime: 0.832 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1092 FrameTime: 0.916 ms
[ideas] speed=duration: FPS: 3341 FrameTime: 0.299 ms
[jellyfish] <default>: FPS: 2391 FrameTime: 0.418 ms
[terrain] <default>: FPS: 258 FrameTime: 3.876 ms
[shadow] <default>: FPS: 2722 FrameTime: 0.367 ms
[refract] <default>: FPS: 399 FrameTime: 2.506 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3679 FrameTime: 0.272 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3545 FrameTime: 0.282 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3687 FrameTime: 0.271 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3545 FrameTime: 0.282 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3546 FrameTime: 0.282 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3546 FrameTime: 0.282 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3550 FrameTime: 0.282 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3545 FrameTime: 0.282 ms
=======================================================
                                  glmark2 Score: 2922 
=======================================================

Guess I’ll have to see what and where the differences lie… can I have clocked it that much lower?

My ryzen 5 2400g is stock everything… I am running on an nvme drive though not a ssd… Other than that my system is just stock gear though i did build it… nothing is overclocked.

I dont have endeavour installed yet but i have artix (no systemd) and heres the output just on the ryzen 5 2400g apu

btwiuseArtixtoo:[lizzias]:~$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD RAVEN (DRM 3.38.0, 5.8.2-zen1-1-zen, LLVM 10.0.1)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 20.1.6
=======================================================
[build] use-vbo=false: FPS: 8617 FrameTime: 0.116 ms
[build] use-vbo=true: FPS: 9878 FrameTime: 0.101 ms
[texture] texture-filter=nearest: FPS: 8096 FrameTime: 0.124 ms
[texture] texture-filter=linear: FPS: 8116 FrameTime: 0.123 ms
[texture] texture-filter=mipmap: FPS: 7888 FrameTime: 0.127 ms
[shading] shading=gouraud: FPS: 7498 FrameTime: 0.133 ms
[shading] shading=blinn-phong-inf: FPS: 7254 FrameTime: 0.138 ms
[shading] shading=phong: FPS: 7338 FrameTime: 0.136 ms
[shading] shading=cel: FPS: 6961 FrameTime: 0.144 ms
[bump] bump-render=high-poly: FPS: 4697 FrameTime: 0.213 ms
[bump] bump-render=normals: FPS: 9927 FrameTime: 0.101 ms
[bump] bump-render=height: FPS: 9693 FrameTime: 0.103 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5964 FrameTime: 0.168 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3862 FrameTime: 0.259 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7098 FrameTime: 0.141 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3110 FrameTime: 0.322 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 4992 FrameTime: 0.200 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1671 FrameTime: 0.598 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2179 FrameTime: 0.459 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1950 FrameTime: 0.513 ms
[ideas] speed=duration: FPS: 4564 FrameTime: 0.219 ms
[jellyfish] <default>: FPS: 4857 FrameTime: 0.206 ms
[terrain] <default>: FPS: 548 FrameTime: 1.825 ms
[shadow] <default>: FPS: 5371 FrameTime: 0.186 ms
[refract] <default>: FPS: 821 FrameTime: 1.218 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7356 FrameTime: 0.136 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7125 FrameTime: 0.140 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7370 FrameTime: 0.136 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 7128 FrameTime: 0.140 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 7119 FrameTime: 0.140 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7132 FrameTime: 0.140 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7141 FrameTime: 0.140 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7118 FrameTime: 0.140 ms
=======================================================
                                  glmark2 Score: 6073 
=======================================================

Gonna install endeavour on the sabrent rocket q nvme with the other arches (arch, manjaro, artix) and see what it does with the ryzen 5 2400g apu before inserting the rx570 and trying that out…

So far though i have the manjaro set up for gaming with it (Elder Scrolls Online), the others not so much just yet and the manjaro glmark2 outshines the other distors perfomances… at least with the 570 installed…

I built mine too, and made sure not to push any clocks - even memory (which I should have). I just wonder if I crippled anything else from lack of knowledge - that’s a pretty big gap in performance! Oh well - if I want speed, just switch machines…:grin:

On manjaro I’m running mate, on arch is xfce4, and artix has go ol reliable openbox.

For Endeavour i may try i3 - though that probably means i wont use it much at least until i figure out how i3 actually works… hahahahah

sudo inxi -Fxzmc0

System:    Kernel: 5.8.2-zen1-1-zen x86_64 bits: 64 compiler: N/A Desktop: Openbox 3.6.1 Distro: Artix Linux 
Machine:   Type: Desktop System: Gigabyte product: AB350M-DS3H v: N/A serial: N/A 
           Mobo: Gigabyte model: AB350M-DS3H-CF v: x.x serial: N/A UEFI [Legacy]: American Megatrends v: F50a 
           date: 11/27/2019 
Battery:   Device-1: hidpp_battery_0 model: Logitech M570 charge: 50% status: Discharging 
           Device-2: hidpp_battery_1 model: Logitech Wireless Keyboard K360 charge: 55% (should be ignored) 
           status: Discharging 
Memory:    RAM: total: 13.67 GiB used: 1.91 GiB (14.0%) 
           Array-1: capacity: 128 GiB slots: 4 EC: None max module size: 32 GiB note: est. 
           Device-1: DIMM 0 size: No Module Installed 
           Device-2: DIMM 1 size: 8 GiB speed: 3000 MT/s type: DDR4 
           Device-3: DIMM 0 size: No Module Installed 
           Device-4: DIMM 1 size: 8 GiB speed: 3000 MT/s type: DDR4 
CPU:       Topology: Quad Core model: AMD Ryzen 5 2400G with Radeon Vega Graphics bits: 64 type: MT MCP arch: Zen 
           L2 cache: 2048 KiB 
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 57491 
           Speed: 1419 MHz min/max: 1600/3600 MHz Core speeds (MHz): 1: 1947 2: 1416 3: 1417 4: 1484 5: 1472 6: 1415 
           7: 1350 8: 1589 
Graphics:  Device-1: AMD Raven Ridge [Radeon Vega Series / Radeon Vega Mobile Series] driver: amdgpu v: kernel 
           bus ID: 09:00.0 
           Display: server: X.Org 1.20.8 driver: modesetting unloaded: vesa resolution: 1920x1080 
           OpenGL: renderer: AMD RAVEN (DRM 3.38.0 5.8.2-zen1-1-zen LLVM 10.0.1) v: 4.6 Mesa 20.1.6 direct render: Yes 
Audio:     Device-1: Advanced Micro Devices [AMD/ATI] Raven/Raven2/Fenghuang HDMI/DP Audio driver: snd_hda_intel 
           v: kernel bus ID: 09:00.1 
           Device-2: Advanced Micro Devices [AMD] Family 17h HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel 
           bus ID: 09:00.6 
           Sound Server: ALSA v: k5.8.2-zen1-1-zen 
Network:   Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: Gigabyte driver: r8169 v: kernel 
           port: f000 bus ID: 04:00.0 
           IF: eth0 state: up speed: 1000 Mbps duplex: full mac: <filter> 
           Device-2: Intel Wi-Fi 6 AX200 driver: iwlwifi v: kernel port: f000 bus ID: 07:00.0 
           IF: wlan0 state: down mac: <filter> 
Drives:    Local Storage: total: 1.82 TiB used: 212.49 GiB (11.4%) 
           ID-1: /dev/nvme0n1 vendor: Sabrent model: Rocket Q size: 931.51 GiB 
           ID-2: /dev/sda vendor: Toshiba model: MK5075GSX size: 465.76 GiB temp: 34 C 
           ID-3: /dev/sdb vendor: SanDisk model: Ultra II 500GB size: 465.76 GiB temp: 33 C 
Partition: ID-1: / size: 48.96 GiB used: 19.30 GiB (39.4%) fs: ext4 dev: /dev/nvme0n1p9 
           ID-2: /boot size: 1007.9 MiB used: 128.7 MiB (12.8%) fs: ext2 dev: /dev/nvme0n1p8 
           ID-3: /home size: 341.54 GiB used: 3.93 GiB (1.2%) fs: ext4 dev: /dev/nvme0n1p7 
Swap:      ID-1: swap-1 type: partition size: 33.00 GiB used: 0 KiB (0.0%) dev: /dev/sda1 
Sensors:   System Temperatures: cpu: 38.2 C mobo: N/A gpu: amdgpu temp: 38 C 
           Fan Speeds (RPM): N/A 
Info:      Processes: 260 Uptime: 38m Init: N/A rc: OpenRC v: 0.42.1 runlevel: default Compilers: gcc: 10.2.0 
           Packages: 1066 Shell: Bash v: 5.0.18 inxi: 3.1.05