Elden Ring Debug Tool Functionality

Good evening everybody,
I hope everybody on the forum is doing well. I am encountering an issue using a debug tool for Elden Ring. In the readme.txt for the debug tool, it lists three system/program requirements for running the tool (see block quote below), which are evidently tools tailored to users running the tool on Windows.

Requirements

I am able to launch the GUI of the tool on my system after downloading the required tools, but a fair portion of the GUI’s functionality is not present (e.g. I am unable to click the “Check” button under the “Misc” tab). For reference, I am launching the tool (as an .exe) via Steam using Proton experimental. I am doing this because in order to modify certain event flags in my game save file, I have to have the debug tool open simultaneously with my game. My question is as follows: is there a better environment in which I should be launching the debug tool, and how can I ensure that environment is synchronized with the version of the game I am running through Steam? Finally, I should mention that I am running the SeamlessCoop mod for Elden Ring, and have encountered a couple of issues after conducting invasions. If I can make the debug tool function, I should be able to resolve the issue following the FAQ guides on the SeamlessCoop mod website, but am unable to do so.

Further context (my system specs):
https://0x0.st/XyvA.txt

Thank you so much to anybody who is willing to help with this! I am going to continue trying to figure it out in the meantime, but I would appreciate any guidance.

Best,
KaiyoteKave

After researching a bit more, I found other folks who had similar issues, including those who held this helpful discussion on the Github for the debugger tool:

Seems like even with the modifications to the debug tool, these users still had issues hooking the debug tool to their active game session. Ultimately I ended up brute forcing a re-play of my character up to the point I had it before, and have not run into further issues with the mod since. I would imagine that the long-term solution is to build a native version of the debugger tool that can be run on various Linux distributions, which I think would be a fun project to take on! I will provide any updates here if I do so, despite my utter lack of expertise.

Best,
KaiyoteKave