Dragon's Age Veilguard releases today

I’ve had such good luck with running Windows games on Linux this year that I’m thinking of doing the first/primary install here vs Windows (yes I still have the beast, but other than to boot in and update video card drivers in prep, I haven’t actually done anything in Windows for months).
The game is Steam Deck certified, so I will assume it should run without a problem. It’s also not supposed to stress current systems (lower requirements).
What do you all think ? (Linux or Windows for a new title?)

1 Like

I’ve played several games at launch on Linux and not had any issues. With this one I would suspect you will have to contend with the EA Origin launcher but Lutris handles that pretty well. I would assume Steam would work fine with it too. I didn’t see anything about anti-cheat so there shouldn’t be an issue there either. I tried to look at the Steam forums for some info on the game and the entire first page of posts was about gender/identity politics. I would avoid that place unless you want to melt your brain.

Report back on your findings if you choose to give it a shot. Good luck!

I saw that it doesn’t contain anti-cheat software…which might have made me not buy it :slight_smile:
Yes, that’s why I posted here and not on the steam forums argh

AFAIK it has no multiplayer component this time around so no need for anti cheat.

They also announced a while back that it will have no additional DRM (e.g Denuvo) besides the usual store DRM.

The Steam page also does not mention anything about requiring an EA account or the use of Origin / the EA app.

Combine all that with it already being verfied for Steam Deck, i’d say chances are very good that it will just work fine on Linux on release day if you get it on Steam.

Two hours to release (tick tock). I’m ready.
I even beat Windows into submission (just in case), because most recent upgrade (yesterday in possible preparation) of AMD graphics drivers kept throwing an error. A clean video driver reinstall appears to have fixed it. However, it’s just a backup…and I hope I don’t have to turn to it :wink:

While I’m waiting for the game to unlock, it’ll be interesting to see how fast/slow Steam transfer is. I remember (in horror) the GOG BG3 release, which took about 4x longer than my transfer speed would indicate.
As I recall Steam uses basically a torrent system, so it should get faster and faster as more people start the download.

I have a Window partition ready in case of emergency, but I’ll start checking it out on Linux.

Well it runs, but the videos are visually hanging (stop playing) though audio continues. Glitch, I’ll try it under that other MS Operating System and see if it’s the game or my Linux setup.
After the excitement calms down (mine) and other people experiment, I’ll come back and try to play with settings.

Game startup works. Performance looks ok. Character creator works, but after finishing the character creator it hangs at the loading screen going into the game.

I’ll give it another try with mesa-git, otherwise Windows it is.

I got past that…past all creation tasks, and into the initial cut scenes, where the reported video lag was happening. I did not play per say though…I killed process (no easy way out at that point and didn’t want to waste time on dialogue choices vs downloading another 82 GB in Windows).
I was convinced I could play, but I didn’t want the experience spoilted by messed up cut scenes.
I’m running AMD kernel drivers.

Ok, I switched back to linux and everything seems fine after the early cut scenes (and cloud saves are great too). Or it’s possible that they pushed out an update (likely even on launch day).
I had located the files prepared to copy, but then found that totally unnecessary.

If you are using Proton Experimental and are having trouble with video / cutscene playback you might try to switch back to normal Proton or the old-media-source branch. Maybe it helps.

They changed quite a few things regarding video playback and it might cause regressions:

I’ll certainly give a ‘new game’ a shot later today and test it out…because yes, I’m on the experimental branch right now.
Oh, another variable I can try, I’m running the ‘experimental’ Wayland driver as well…geez (had forgotten setting that environmental variable)

I did notice that GE updated his version of Proton twice yesterday. That might help with issues too if you are still having problems.

Yeah, it apparently crashes the same way on long cut scenes on the Steam Deck, so it’s not just me/us.
Odd, since it plays perfect in game play vs cutscenes.

Little update. Since it only crashes the game and not the whole system I did some background testing over the day.

Haven’t found a stable solution yet. Multiple versions/combinations of proton, mesa or kernel, different in game esp. graphic/display settings. There were some supposed fixes e.g. involving shaders, particular setting etc., but to no avail here.

Some people have success, but there are multiple reports with issues on Linux and also Windows. So currently I’m putting it into the “broken on Linux if not curated by Steam on SteamDeck”-bucket. Waiting for further updates and using dual booting until then.

1 Like

I read in steam forum a thread that said that the crash only appears when you have the single thread of hair option in Graphics enabled. I have changed that setting, but am sadly not progressing through cut scenes yet to evaluate it. I’ll report when I manage this sub quest in which the boss keeps killing Rook ;0
Or maybe I’ll just start a new game, to test it…since the initial cut scenes were able to trigger the crash.

Edit: It DOES appear to solve the crash issue.

This topic was automatically closed 2 days after the last reply. New replies are no longer allowed.