Can someone explain the role of vulkan-mesa-layers?

Does anyone know the function of vulkan-mesa-layers package? I tried reading the documentation but couldn’t understand. It is built in the mesa PKGBUILD in Arch.

I had artifacts and flickering issues on plasma x11 on Odroid N2+ for a while now. It is because the OpenGL driver implementation is done well or not complete. Installing vulkan-mesa-layers and vulkan-panfrost (panfrost is the arm GPU driver) fixed the issue. I didn’t set any environment variables or do anything else.
I was stuck on this issue for months and these two packages solved the issue.
I’m trying to understand why

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Does this help?

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