Hi!
After some system update (probably three or four weeks ago) my 3d windows games won’t start anymore.
I need help analysing and fixing this, because i fell pretty clueless right now.
If i start a game using dxvk and i get this output:
esync: up and running.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.17 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
0078:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.
0078:err:ntoskrnl:ZwLoadDriver failed to create driver L"\Registry\Machine\System\CurrentControlSet\Services\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126
011c:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
011c:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
011c:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
011c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
info: Game: some.exe
info: DXVK: v1.2.1
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
011c:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3
011c:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3
err: DxvkInstance::createInstance: Failed to create Vulkan instance
011c:err:winediag:wined3d_dll_init Using the OpenGL renderer.
011c:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
011c:fixme:wbemprox:enum_class_object_Next timeout not supported
info: Game: some.exe
info: DXVK: v1.10.1
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
011c:err:vulkan:wine_vk_instance_load_physical_devices Failed to enumerate physical devices, res=-3
011c:err:vulkan:wine_vkCreateInstance Failed to load physical devices, res=-3
terminate called after throwing an instance of ‘dxvk::DxvkError’abnormal program termination
011c:fixme:msvcrt:__clean_type_info_names_internal (11593C78) stub
If i try to load a game using opengl i get this output:
0064:err:ole:start_rpcss Failed to start RpcSs service
0024:err:winediag:wined3d_dll_init Using the GLSL shader backend.
0024:err:winediag:wined3d_dll_init Using the OpenGL renderer.
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 604
Current serial number in output stream: 605
I also have a 3d Linux native shooter which runs fine.
Like i said, I’m clueless…
Edit:
i’m using the proprietary nvidia driver and i’m feel like the problem started after one of these updates:
[2023-06-15T15:35:59+0200] [ALPM] upgraded nvidia-dkms (530.41.03-1 → 535.54.03-1)
[2023-07-22T16:03:43+0200] [ALPM] upgraded nvidia-dkms (535.54.03-1 → 535.86.05-2)