# Nvidia vs. AMD graphics on laptops

**URL:** <https://forum.endeavouros.com/t/nvidia-vs-amd-graphics-on-laptops/32137>\
**Category:** Gaming, sound and video\
**Created:** [September 25, 2022, 2:50pm UTC](https://forum.endeavouros.com/t/nvidia-vs-amd-graphics-on-laptops/32137 "2022-09-25T14:50:04Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![keybreak](https://forum.endeavouros.com/user_avatar/forum.endeavouros.com/keybreak/32/9257_2.png) [@keybreak](https://forum.endeavouros.com/u/keybreak)\
**Post date:** [September 26, 2022, 6:12am UTC](https://forum.endeavouros.com/t/nvidia-vs-amd-graphics-on-laptops/32137/14 "2022-09-26T06:12:43Z")

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> [@Echoa](#):
>
> You can not like its proprietary nature but RTX is far from garbage and much more sophisticated than SSRTGI.

Not far, it’s utter garbage compared to engine-based path-tracing (SSRTGI is different story, but it works everywhere).  
Implementation really sucks **AND** it’s proprietary.

What i mean is to read [Future of Ray Tracing](https://forum.endeavouros.com/t/foss-screen-space-ray-tracing-with-any-game-and-gpu/6252#heading--Future) section to get some ideas

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