Linux Kernel keeps killing my games :( (and other applications)

Not a single issue here, i did format my nvme drives to btrfs (endeavour os) and ext4 (gaming drive)

In the past i had alot of issues with ntfs and steam, not going to that trouble again.

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32 GB with 16 GB ZRAM seems to be the sweet spot for me.

I do have the same issue. In my case, it’s more on the rare side than constant side. It’s not a bother, but I thought I’ll mention it. Like I said, it only happens when Steam is stuck on “Finalizing” the download, but not all the time, which is why I haven’t raised the issue before :thinking:

I’ve got 32GB 6000MHz DDR5 memory and ~33GB on swap. I didn’t adjust the swap myself, the installer picked the size for me. I thought I better not mess with it.

increased the swap file to 4gb which actually worked but in general my laptop doesnt seem to meet the requirements of cs2 xD (i have like 3 fps)

Is it running from the dgpu ?

i couldnt really find a way to figure that out. i found things like nvidia-smi or mangohud but i didn’t understand how to use it. do you have a better option how to find that?

If you are using PRIME then you need to call the dGPU (nvidia) somehow.

Otherwise everything is on the iGPU by default.

First the test for regular;

glxinfo | grep 'renderer string'

With the closed drivers and the prime-run script;

prime-run glxinfo | grep 'renderer string'

With open drivers;

DRI_PRIME=1 glxinfo | grep 'renderer string'

For a steam game you edit the launch options and use the %command% variable, ex;

DRI_PRIME=1 %command%