Done
Okay so now we are done but we need to test to see if everything is working. So reboot the computer first. Then when you come back I’ll have you run the commands each separately and then copy and paste it so i can see it and use code tags because it is fairly long. I could also give you a command to post it online and then you could just post the url . Your choice. I don’t care either way.
Ok I rebooted, I’m fine so far…
Try this one first
vainfo
Edit: Use a full terminal window
Trying display: wayland
vainfo: VA-API version: 1.22 (libva 2.22.0)
vainfo: Driver version: Mesa Gallium driver 25.2.4-arch1.2 for AMD Radeon R9 M370X (radeonsi, verde, ACO, DRM 3.64, 6.17.3-arch2-1)
vainfo: Supported profile and entrypoints
VAProfileMPEG2Simple : VAEntrypointVLD
VAProfileMPEG2Main : VAEntrypointVLD
VAProfileVC1Simple : VAEntrypointVLD
VAProfileVC1Main : VAEntrypointVLD
VAProfileVC1Advanced : VAEntrypointVLD
VAProfileH264ConstrainedBaseline: VAEntrypointVLD
VAProfileH264Main : VAEntrypointVLD
VAProfileH264High : VAEntrypointVLD
VAProfileNone : VAEntrypointVideoProc
Okay now try
vdpauinfo
display: :1 screen: 0
API version: 1
Information string: G3DVL VDPAU Driver Shared Library version 1.0
Video surface:
name width height types
-------------------------------------------
420 16384 16384 NV12 YV12
422 16384 16384 UYVY YUYV
444 16384 16384 Y8U8V8A8 V8U8Y8A8
420_16 16384 16384
422_16 16384 16384
444_16 16384 16384
Decoder capabilities:
name level macbs width height
----------------------------------------------------
MPEG1 --- not supported ---
MPEG2_SIMPLE 3 9216 2048 1152
MPEG2_MAIN 3 9216 2048 1152
H264_BASELINE 41 9216 2048 1152
H264_MAIN 41 9216 2048 1152
H264_HIGH 41 9216 2048 1152
VC1_SIMPLE 1 9216 2048 1152
VC1_MAIN 2 9216 2048 1152
VC1_ADVANCED 4 9216 2048 1152
MPEG4_PART2_SP 3 9216 2048 1152
MPEG4_PART2_ASP 5 9216 2048 1152
DIVX4_QMOBILE --- not supported ---
DIVX4_MOBILE --- not supported ---
DIVX4_HOME_THEATER --- not supported ---
DIVX4_HD_1080P --- not supported ---
DIVX5_QMOBILE --- not supported ---
DIVX5_MOBILE --- not supported ---
DIVX5_HOME_THEATER --- not supported ---
DIVX5_HD_1080P --- not supported ---
H264_CONSTRAINED_BASELINE 0 9216 2048 1152
H264_EXTENDED --- not supported ---
H264_PROGRESSIVE_HIGH --- not supported ---
H264_CONSTRAINED_HIGH --- not supported ---
H264_HIGH_444_PREDICTIVE --- not supported ---
VP9_PROFILE_0 --- not supported ---
VP9_PROFILE_1 --- not supported ---
VP9_PROFILE_2 --- not supported ---
VP9_PROFILE_3 --- not supported ---
HEVC_MAIN --- not supported ---
HEVC_MAIN_10 --- not supported ---
HEVC_MAIN_STILL --- not supported ---
HEVC_MAIN_12 --- not supported ---
HEVC_MAIN_444 --- not supported ---
HEVC_MAIN_444_10 --- not supported ---
HEVC_MAIN_444_12 --- not supported ---
AV1_MAIN --- not supported ---
AV1_HIGH --- not supported ---
AV1_PROFESSIONAL --- not supported ---
Output surface:
name width height nat types
----------------------------------------------------
B8G8R8A8 16384 16384 y NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 P010 P016 A8I8 I8A8
R8G8B8A8 16384 16384 y NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 P010 P016 A8I8 I8A8
R10G10B10A2 16384 16384 y NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 P010 P016 A8I8 I8A8
B10G10R10A2 16384 16384 y NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 P010 P016 A8I8 I8A8
Bitmap surface:
name width height
------------------------------
B8G8R8A8 16384 16384
R8G8B8A8 16384 16384
R10G10B10A2 16384 16384
B10G10R10A2 16384 16384
A8 16384 16384
Video mixer:
feature name sup
------------------------------------
DEINTERLACE_TEMPORAL y
DEINTERLACE_TEMPORAL_SPATIAL -
INVERSE_TELECINE -
NOISE_REDUCTION y
SHARPNESS y
LUMA_KEY y
HIGH QUALITY SCALING - L1 y
HIGH QUALITY SCALING - L2 -
HIGH QUALITY SCALING - L3 -
HIGH QUALITY SCALING - L4 -
HIGH QUALITY SCALING - L5 -
HIGH QUALITY SCALING - L6 -
HIGH QUALITY SCALING - L7 -
HIGH QUALITY SCALING - L8 -
HIGH QUALITY SCALING - L9 -
parameter name sup min max
-----------------------------------------------------
VIDEO_SURFACE_WIDTH y 48 2048
VIDEO_SURFACE_HEIGHT y 48 1152
CHROMA_TYPE y
LAYERS y 0 4
attribute name sup min max
-----------------------------------------------------
BACKGROUND_COLOR y
CSC_MATRIX y
NOISE_REDUCTION_LEVEL y 0.00 1.00
SHARPNESS_LEVEL y -1.00 1.00
LUMA_KEY_MIN_LUMA y
LUMA_KEY_MAX_LUMA y
Okay now try
vulkaninfo
icalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = true
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesKHR:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
supportsNonZeroFirstInstance = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 00000000-0100-0000-0000-000000000000
driverUUID = 414d442d-4d45-5341-2d44-525600000000
deviceNodeMask = 0
deviceLUIDValid = false
subgroupSize = 64
subgroupSupportedStages: count = 6
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
subgroupSupportedOperations: count = 10
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
SUBGROUP_FEATURE_ROTATE_BIT
SUBGROUP_FEATURE_ROTATE_CLUSTERED_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
maxMultiviewViewCount = 8
maxMultiviewInstanceIndex = 2147483647
protectedNoFault = false
maxPerSetDescriptors = 22369621
maxMemoryAllocationSize = 0xfffffffc
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_MESA_RADV
driverName = radv
driverInfo = Mesa 25.2.4-arch1.2
conformanceVersion:
major = 1
minor = 4
subminor = 0
patch = 0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = false
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = false
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = false
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = false
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = false
maxUpdateAfterBindDescriptorsInAllPools = 67108863
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 8388606
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 8388606
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 8388606
maxPerStageDescriptorUpdateAfterBindSampledImages = 8388606
maxPerStageDescriptorUpdateAfterBindStorageImages = 8388606
maxPerStageDescriptorUpdateAfterBindInputAttachments = 8388606
maxPerStageUpdateAfterBindResources = 8388606
maxDescriptorSetUpdateAfterBindSamplers = 8388606
maxDescriptorSetUpdateAfterBindUniformBuffers = 8388606
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindStorageBuffers = 8388606
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 8388606
maxDescriptorSetUpdateAfterBindStorageImages = 8388606
maxDescriptorSetUpdateAfterBindInputAttachments = 8388606
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = false
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts: count = 1
SAMPLE_COUNT_1_BIT
VkPhysicalDeviceVulkan13Properties:
-----------------------------------
minSubgroupSize = 64
maxSubgroupSize = 64
maxComputeWorkgroupSubgroups = 4294967295
requiredSubgroupSizeStages:
None
maxInlineUniformBlockSize = 4194304
maxPerStageDescriptorInlineUniformBlocks = 134217728
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 134217728
maxDescriptorSetInlineUniformBlocks = 64
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 64
maxInlineUniformTotalSize = 65535
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = false
integerDotProduct16BitSignedAccelerated = false
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating16BitSignedAccelerated = false
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
storageTexelBufferOffsetAlignmentBytes = 0x00000004
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000004
uniformTexelBufferOffsetSingleTexelAlignment = true
maxBufferSize = 0xfffffffc
Device Extensions: count = 187
VK_AMD_buffer_marker : extension revision 1
VK_AMD_device_coherent_memory : extension revision 1
VK_AMD_draw_indirect_count : extension revision 2
VK_AMD_gcn_shader : extension revision 1
VK_AMD_memory_overallocation_behavior : extension revision 1
VK_AMD_mixed_attachment_samples : extension revision 1
VK_AMD_shader_ballot : extension revision 1
VK_AMD_shader_core_properties : extension revision 2
VK_AMD_shader_core_properties2 : extension revision 1
VK_AMD_shader_early_and_late_fragment_tests : extension revision 1
VK_AMD_shader_explicit_vertex_parameter : extension revision 1
VK_AMD_shader_fragment_mask : extension revision 1
VK_AMD_shader_image_load_store_lod : extension revision 1
VK_AMD_shader_trinary_minmax : extension revision 1
VK_AMD_texture_gather_bias_lod : extension revision 1
VK_EXT_4444_formats : extension revision 1
VK_EXT_attachment_feedback_loop_dynamic_state : extension revision 1
VK_EXT_attachment_feedback_loop_layout : extension revision 2
VK_EXT_buffer_device_address : extension revision 2
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_bias_control : extension revision 1
VK_EXT_depth_clamp_control : extension revision 1
VK_EXT_depth_clamp_zero_one : extension revision 1
VK_EXT_depth_clip_control : extension revision 1
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_buffer : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_device_address_binding_report : extension revision 1
VK_EXT_device_fault : extension revision 2
VK_EXT_device_memory_report : extension revision 2
VK_EXT_discard_rectangles : extension revision 2
VK_EXT_display_control : extension revision 1
VK_EXT_dynamic_rendering_unused_attachments : extension revision 1
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_extended_dynamic_state3 : extension revision 2
VK_EXT_external_memory_acquire_unmodified : extension revision 1
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_global_priority : extension revision 2
VK_EXT_global_priority_query : extension revision 1
VK_EXT_graphics_pipeline_library : extension revision 1
VK_EXT_hdr_metadata : extension revision 3
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_2d_view_of_3d : extension revision 1
VK_EXT_image_compression_control : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_image_view_min_lod : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_legacy_vertex_attributes : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_load_store_op_none : extension revision 1
VK_EXT_map_memory_placed : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_multi_draw : extension revision 1
VK_EXT_mutable_descriptor_type : extension revision 1
VK_EXT_nested_command_buffer : extension revision 1
VK_EXT_non_seamless_cube_map : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_physical_device_drm : extension revision 1
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_pipeline_robustness : extension revision 1
VK_EXT_primitive_topology_list_restart : extension revision 1
VK_EXT_primitives_generated_query : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_atomic_float2 : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_image_atomic_int64 : extension revision 1
VK_EXT_shader_module_identifier : extension revision 1
VK_EXT_shader_object : extension revision 1
VK_EXT_shader_replicated_composites : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_swapchain_maintenance1 : extension revision 1
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_vertex_input_dynamic_state : extension revision 2
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_EXT_zero_initialize_device_memory : extension revision 1
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_GOOGLE_user_type : extension revision 1
VK_INTEL_shader_integer_functions2 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_calibrated_timestamps : extension revision 1
VK_KHR_compute_shader_derivatives : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_deferred_host_operations : extension revision 4
VK_KHR_depth_clamp_zero_one : extension revision 1
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_dynamic_rendering : extension revision 1
VK_KHR_dynamic_rendering_local_read : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_format_feature_flags2 : extension revision 2
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_global_priority : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_incremental_present : extension revision 2
VK_KHR_line_rasterization : extension revision 1
VK_KHR_load_store_op_none : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_maintenance4 : extension revision 2
VK_KHR_maintenance5 : extension revision 1
VK_KHR_maintenance6 : extension revision 1
VK_KHR_maintenance7 : extension revision 1
VK_KHR_maintenance8 : extension revision 1
VK_KHR_maintenance9 : extension revision 1
VK_KHR_map_memory2 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_binary : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_pipeline_library : extension revision 1
VK_KHR_present_id : extension revision 1
VK_KHR_present_id2 : extension revision 1
VK_KHR_present_wait : extension revision 1
VK_KHR_present_wait2 : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_robustness2 : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_expect_assume : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_float_controls2 : extension revision 1
VK_KHR_shader_integer_dot_product : extension revision 1
VK_KHR_shader_maximal_reconvergence : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_quad_control : extension revision 1
VK_KHR_shader_relaxed_extended_instruction : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_subgroup_rotate : extension revision 2
VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vertex_attribute_divisor : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_workgroup_memory_explicit_layout : extension revision 1
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VK_NV_compute_shader_derivatives : extension revision 1
VK_VALVE_mutable_descriptor_type : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS_BIT | QUEUE_COMPUTE_BIT | QUEUE_TRANSFER_BIT | QUEUE_SPARSE_BINDING_BIT
timestampValidBits = 64
present support = true
VkQueueFamilyGlobalPriorityPropertiesEXT:
-----------------------------------------
priorityCount = 4
priorities: count = 4
QUEUE_GLOBAL_PRIORITY_LOW
QUEUE_GLOBAL_PRIORITY_MEDIUM
QUEUE_GLOBAL_PRIORITY_HIGH
QUEUE_GLOBAL_PRIORITY_REALTIME
VkQueueFamilyOwnershipTransferPropertiesKHR:
--------------------------------------------
optimalImageTransferToQueueFamilies = 4294967295
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 2
queueFlags = QUEUE_COMPUTE_BIT | QUEUE_TRANSFER_BIT | QUEUE_SPARSE_BINDING_BIT
timestampValidBits = 64
present support = true
VkQueueFamilyGlobalPriorityPropertiesEXT:
-----------------------------------------
priorityCount = 4
priorities: count = 4
QUEUE_GLOBAL_PRIORITY_LOW
QUEUE_GLOBAL_PRIORITY_MEDIUM
QUEUE_GLOBAL_PRIORITY_HIGH
QUEUE_GLOBAL_PRIORITY_REALTIME
VkQueueFamilyOwnershipTransferPropertiesKHR:
--------------------------------------------
optimalImageTransferToQueueFamilies = 4294967295
queueProperties[2]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_SPARSE_BINDING_BIT
timestampValidBits = 0
present support = false
VkQueueFamilyGlobalPriorityPropertiesEXT:
-----------------------------------------
priorityCount = 4
priorities: count = 4
QUEUE_GLOBAL_PRIORITY_LOW
QUEUE_GLOBAL_PRIORITY_MEDIUM
QUEUE_GLOBAL_PRIORITY_HIGH
QUEUE_GLOBAL_PRIORITY_REALTIME
VkQueueFamilyOwnershipTransferPropertiesKHR:
--------------------------------------------
optimalImageTransferToQueueFamilies = 4294967295
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
memoryHeaps[0]:
size = 1879048192 (0x70000000) (1.75 GiB)
budget = 1302966272 (0x4da9b000) (1.21 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 8316657664 (0x1efb62000) (7.75 GiB)
budget = 8216645632 (0x1e9c01000) (7.65 GiB)
usage = 0 (0x00000000) (0.00 B)
flags:
None
memoryHeaps[2]:
size = 268435456 (0x10000000) (256.00 MiB)
budget = 55123968 (0x03492000) (52.57 MiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 7
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[1]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[2]:
heapIndex = 1
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[3]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[4]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
memoryTypes[5]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D16_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
memoryTypes[6]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
None
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = true
sparseBinding = true
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
formatA4R4G4B4 = true
formatA4B4G4R4 = true
VkPhysicalDeviceAddressBindingReportFeaturesEXT:
------------------------------------------------
reportAddressBinding = true
VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT:
--------------------------------------------------------------
attachmentFeedbackLoopDynamicState = true
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT:
--------------------------------------------------------
attachmentFeedbackLoopLayout = true
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
colorWriteEnable = true
VkPhysicalDeviceComputeShaderDerivativesFeaturesKHR:
----------------------------------------------------
computeDerivativeGroupQuads = false
computeDerivativeGroupLinear = true
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = false
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthBiasControlFeaturesEXT:
--------------------------------------------
depthBiasControl = true
leastRepresentableValueForceUnormRepresentation = true
floatRepresentation = true
depthBiasExact = true
VkPhysicalDeviceDepthClampControlFeaturesEXT:
---------------------------------------------
depthClampControl = true
VkPhysicalDeviceDepthClampZeroOneFeaturesKHR:
---------------------------------------------
depthClampZeroOne = true
VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
depthClipControl = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorBufferFeaturesEXT:
--------------------------------------------
descriptorBuffer = true
descriptorBufferCaptureReplay = true
descriptorBufferImageLayoutIgnored = true
descriptorBufferPushDescriptors = true
VkPhysicalDeviceDeviceMemoryReportFeaturesEXT:
----------------------------------------------
deviceMemoryReport = true
VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR:
-----------------------------------------------------
dynamicRenderingLocalRead = true
VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT:
-------------------------------------------------------------
dynamicRenderingUnusedAttachments = true
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
extendedDynamicState2 = true
extendedDynamicState2LogicOp = true
extendedDynamicState2PatchControlPoints = true
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT:
-------------------------------------------------
extendedDynamicState3TessellationDomainOrigin = true
extendedDynamicState3DepthClampEnable = true
extendedDynamicState3PolygonMode = true
extendedDynamicState3RasterizationSamples = true
extendedDynamicState3SampleMask = true
extendedDynamicState3AlphaToCoverageEnable = true
extendedDynamicState3AlphaToOneEnable = true
extendedDynamicState3LogicOpEnable = true
extendedDynamicState3ColorBlendEnable = true
extendedDynamicState3ColorBlendEquation = true
extendedDynamicState3ColorWriteMask = true
extendedDynamicState3RasterizationStream = false
extendedDynamicState3ConservativeRasterizationMode = false
extendedDynamicState3ExtraPrimitiveOverestimationSize = false
extendedDynamicState3DepthClipEnable = true
extendedDynamicState3SampleLocationsEnable = true
extendedDynamicState3ColorBlendAdvanced = false
extendedDynamicState3ProvokingVertexMode = true
extendedDynamicState3LineRasterizationMode = true
extendedDynamicState3LineStippleEnable = true
extendedDynamicState3DepthClipNegativeOneToOne = true
extendedDynamicState3ViewportWScalingEnable = false
extendedDynamicState3ViewportSwizzle = false
extendedDynamicState3CoverageToColorEnable = false
extendedDynamicState3CoverageToColorLocation = false
extendedDynamicState3CoverageModulationMode = false
extendedDynamicState3CoverageModulationTableEnable = false
extendedDynamicState3CoverageModulationTable = false
extendedDynamicState3CoverageReductionMode = false
extendedDynamicState3RepresentativeFragmentTestEnable = false
extendedDynamicState3ShadingRateImageEnable = false
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
extendedDynamicState = true
VkPhysicalDeviceFaultFeaturesEXT:
---------------------------------
deviceFault = true
deviceFaultVendorBinary = false
VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT:
-----------------------------------------------
globalPriorityQuery = true
VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT:
---------------------------------------------------
graphicsPipelineLibrary = true
VkPhysicalDeviceImage2DViewOf3DFeaturesEXT:
-------------------------------------------
image2DViewOf3D = true
sampler2DViewOf3D = false
VkPhysicalDeviceImageCompressionControlFeaturesEXT:
---------------------------------------------------
imageCompressionControl = true
VkPhysicalDeviceImageViewMinLodFeaturesEXT:
-------------------------------------------
minLod = true
VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT:
--------------------------------------------------
legacyVertexAttributes = true
VkPhysicalDeviceLineRasterizationFeaturesKHR:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
VkPhysicalDeviceMaintenance5FeaturesKHR:
----------------------------------------
maintenance5 = true
VkPhysicalDeviceMaintenance6FeaturesKHR:
----------------------------------------
maintenance6 = true
VkPhysicalDeviceMaintenance7FeaturesKHR:
----------------------------------------
maintenance7 = true
VkPhysicalDeviceMaintenance8FeaturesKHR:
----------------------------------------
maintenance8 = true
VkPhysicalDeviceMaintenance9FeaturesKHR:
----------------------------------------
maintenance9 = true
VkPhysicalDeviceMapMemoryPlacedFeaturesEXT:
-------------------------------------------
memoryMapPlaced = true
memoryMapRangePlaced = false
memoryUnmapReserve = true
VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
memoryPriority = true
VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
multiDraw = true
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT:
-------------------------------------------------
mutableDescriptorType = true
VkPhysicalDeviceNestedCommandBufferFeaturesEXT:
-----------------------------------------------
nestedCommandBuffer = true
nestedCommandBufferRendering = true
nestedCommandBufferSimultaneousUse = true
VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT:
----------------------------------------------
nonSeamlessCubeMap = true
VkPhysicalDevicePipelineBinaryFeaturesKHR:
------------------------------------------
pipelineBinaries = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true
VkPhysicalDevicePipelineRobustnessFeaturesEXT:
----------------------------------------------
pipelineRobustness = true
VkPhysicalDevicePresentId2FeaturesKHR:
--------------------------------------
presentId2 = true
VkPhysicalDevicePresentIdFeaturesKHR:
-------------------------------------
presentId = true
VkPhysicalDevicePresentWait2FeaturesKHR:
----------------------------------------
presentWait2 = true
VkPhysicalDevicePresentWaitFeaturesKHR:
---------------------------------------
presentWait = true
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
primitiveTopologyListRestart = true
primitiveTopologyPatchListRestart = false
VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT:
----------------------------------------------------
primitivesGeneratedQuery = true
primitivesGeneratedQueryWithRasterizerDiscard = true
primitivesGeneratedQueryWithNonZeroStreams = true
VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
provokingVertexLast = true
transformFeedbackPreservesProvokingVertex = true
VkPhysicalDeviceRobustness2FeaturesKHR:
---------------------------------------
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT:
----------------------------------------------
shaderBufferFloat16Atomics = false
shaderBufferFloat16AtomicAdd = false
shaderBufferFloat16AtomicMinMax = false
shaderBufferFloat32AtomicMinMax = true
shaderBufferFloat64AtomicMinMax = true
shaderSharedFloat16Atomics = false
shaderSharedFloat16AtomicAdd = false
shaderSharedFloat16AtomicMinMax = false
shaderSharedFloat32AtomicMinMax = true
shaderSharedFloat64AtomicMinMax = true
shaderImageFloat32AtomicMinMax = true
sparseImageFloat32AtomicMinMax = true
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = false
shaderBufferFloat64Atomics = true
shaderBufferFloat64AtomicAdd = false
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = false
shaderSharedFloat64Atomics = true
shaderSharedFloat64AtomicAdd = false
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = false
sparseImageFloat32Atomics = true
sparseImageFloat32AtomicAdd = false
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = false
VkPhysicalDeviceShaderExpectAssumeFeaturesKHR:
----------------------------------------------
shaderExpectAssume = true
VkPhysicalDeviceShaderFloatControls2FeaturesKHR:
------------------------------------------------
shaderFloatControls2 = true
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
--------------------------------------------------
shaderImageInt64Atomics = true
sparseImageInt64Atomics = true
VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR:
------------------------------------------------------
shaderMaximalReconvergence = true
VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT:
--------------------------------------------------
shaderModuleIdentifier = true
VkPhysicalDeviceShaderObjectFeaturesEXT:
----------------------------------------
shaderObject = true
VkPhysicalDeviceShaderQuadControlFeaturesKHR:
---------------------------------------------
shaderQuadControl = true
VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR:
------------------------------------------------------------
shaderRelaxedExtendedInstruction = true
VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT:
------------------------------------------------------
shaderReplicatedComposites = true
VkPhysicalDeviceShaderSubgroupRotateFeaturesKHR:
------------------------------------------------
shaderSubgroupRotate = true
shaderSubgroupRotateClustered = true
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
------------------------------------------------------------
shaderSubgroupUniformControlFlow = true
VkPhysicalDeviceSwapchainMaintenance1FeaturesKHR:
-------------------------------------------------
swapchainMaintenance1 = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesKHR:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
vertexInputDynamicState = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = false
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = false
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = false
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkan13Features:
---------------------------------
robustImageAccess = true
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
pipelineCreationCacheControl = true
privateData = true
shaderDemoteToHelperInvocation = true
shaderTerminateInvocation = true
subgroupSizeControl = true
computeFullSubgroups = true
synchronization2 = true
textureCompressionASTC_HDR = false
shaderZeroInitializeWorkgroupMemory = true
dynamicRendering = true
shaderIntegerDotProduct = true
maintenance4 = true
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
workgroupMemoryExplicitLayout = true
workgroupMemoryExplicitLayoutScalarBlockLayout = true
workgroupMemoryExplicitLayout8BitAccess = true
workgroupMemoryExplicitLayout16BitAccess = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true
VkPhysicalDeviceZeroInitializeDeviceMemoryFeaturesEXT:
------------------------------------------------------
zeroInitializeDeviceMemory = true
Looks like you’re all set!
Thank you so much!
No problem. I hope i helped and you learned a little!
You saved my life ngl..
You should start a YouTube with all this
I’d rather just help people here who are willing to listen and follow. Things don’t always work so easily. It depends on the issue. This I’m very familiar with because i have a lot of amd hardware also. It takes time to figure things out sometimes and I’m no expert either. I like to learn myself but sometimes it requires a helping hand. ![]()
Edit: I’m not really a gamer either but i do know that some issues come from the gaming platform software also.
@Udon
You can mark this topic with the solution that solved your issue if you haven’t already.
Edit: Welcome to endeavourOS!
As it’s written :
it’s not a debugging mode, you really enable/disable the DC in case you want to test with or without it.