Hey, i’m trying to force FSR4 via Proton-GE in the heroic launcher, for the Game “Clair Expedition 33” i’m using the launch parameters
PROTON_FSR4_UPGRADE=1 FSR4_WATERMARK=1
And i’m getting the watermark indicating it is working. However.. visually nothing seems to change (and i remember when i used Optiscaler in the past i noticed a difference). So i launched the game again with only the FSR4_WATERMARK=1 Parameter (not forcing FSR4) and it still shows the same watermark (despite FSR4 obviously isn’t forced). Can anyone help me out? What am i doing wrong, or is it just not working properly for this game?
From what i read In-game it only supports FSR3 (at least in game it says FSR3 frame generation).
However it is confusing when i check it on steam i read there should be FSR 4 support. Though the image quality just seems worse than last time when i just forced FSR4 by using Optiscaler.*
I have a RX 9070. When am i supposed to use vulkaninfo? When i just enter it in the terminal it doesn’ work and will just show: vulkaninfo - Summarize Vulkan information in relation to the current environment.
and it’s options.
Why not check it with via the ImGUI menu that Optiscaler is providing ? There you should be able to switch in between the different FSR backends during runtime, if I’m not mistaken. Also, Clair Obscure Expedition 33 is among the supported titles of OptiPatcher.
Personally I do use the package GOverlay just for the purpose of using OptiScaler. And it works quite well.
But you still may need to replace the required '.dlls and associated files within the game folder / installation path.
Tbh i was hoping i don’t need optiscaler at all so i haven’t yet installed it again.. But i might use it again and thank you for the link to Optipatcher, didn’t know that exists before.
Ty that explains the confusion. So FSR4 actually works but optiscaler just has better results. I’ll just go back using optiscaler again for this one