Godot keeps crashing

So godot keeps crashing, and I get:

[xcb] Unknown sequence number while processing queue
[xcb] You called XInitThreads, this is not your fault
[xcb] Aborting, sorry about that.
godot: xcb_io.c:278: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
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So it’s a bug of libx11 already fixed and pushed, so just keep updating your system to fix :sweat_smile:

P.S. Or if you need it right now downgrade libx11

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Oh that makes sense, thank you!


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