So godot keeps crashing, and I get:
[xcb] Unknown sequence number while processing queue [xcb] You called XInitThreads, this is not your fault [xcb] Aborting, sorry about that. godot: xcb_io.c:278: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
Welcome!
So it’s a bug of libx11 already fixed and pushed, so just keep updating your system to fix
libx11
P.S. Or if you need it right now downgrade libx11
Oh that makes sense, thank you!
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