Trying to run this game with lutris: https://www.gog.com/en/game/inquisitor using lutris-GE-proton8-14 but get artifacts like on the screen like on the screnshot. The artifacts like these are only present trying to run this game, other applications and games run fine.
I have tried it with lutris config, now I have tried it manually (disabled in lutris), artifacts remain and I do not see a logo.
I can make the game work with LIBGL_ALWAYS_SOFTWARE=1 but it spins my cpu too much.
I am aware that I am running xorg on amd igpu.
I have tried forcing nvidia gpu for this game with no success; FSR is disabled in the lutris settings and probably overall as I do not seem to have AMD Radeon Settings installed.
Try to force different DirectX versions from dgvoodoo2 settings, try 11, 10 and 9 in that order to see if one of them will work
Interesting, there’s also similar artifacts related bug reported and fixed in 8.6 (https://bugs.winehq.org/show_bug.cgi?id=32490 i assume it should be included in GE-proton 8.14, but maybe try just pure wine, specifically 8.6, to see if it behaves better.
I can run it in gamescope, it seems to default to software rendering, which is fine to me but how to limit framerate?
It goes around 999 fps which spins cpu too much, limiting framerate through gamescope doesn’t work.
After reinstalling lib32-nvidia-utils, I have managed to get it running with 60 fps limit forcing amdgpu. It still seems to be running in software but it doesn’t take much cpu so I would say it is solved for me, though I don’t think I can replicate the way I managed to get it running.